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Trading Card Games Market – By Product Type, By Franchise, By Release Type, By Price Range, By Consumer Group, By Distribution Channel– Global Forecast, 2026 – 2035
Report ID: GMI15430
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Published Date: December 2025
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Report Format: PDF
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Authors: Avinash Singh, Sunita Singh
Premium Report Details
Base Year: 2025
Companies covered: 15
Tables & Figures: 130
Countries covered: 18
Pages: 150
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Trading Card Games Market
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Trading Card Games Market Size
The global trading card games market was estimated at USD 8.4 billion in 2025. The market is expected to grow from USD 9.2 billion in 2026 to USD 16.9 billion in 2035 at a CAGR of 6.9% according to latest report published by Global Market Insights Inc.
The TCG (trading card game) industry is currently experiencing an unprecedented change with the introduction of blockchain technology and NFTs (non-fungible tokens), which will provide a means to verify digital ownership and scarcity. Many established TCG franchises are focusing on creating collectible digital cards for players to trade that are verifiably authentic and have a verifiable ownership record. By incorporating the benefits of collecting both physical and digital, this new approach creates new opportunities for revenue generation and will attract an entirely new generation of collectors who are comfortable using technology and are looking for ways to make their collecting activities more transparent and secure with the use of digital assets.
The partnership between TCG publishers and entertainment franchises has created cross-media marketing opportunities that expand the market for TCGs into other areas, attracting a wider range of consumer demographics and fostering the growth of an increasing number of publishers. When these existing franchises partner with certain TCG publishers, the synergy and brand recognition created by these collaborations enables the creation of immediate brand recognition and creates fan engagement, thereby lowering the market entry barrier for new TCG titles.
The increase in demand for third party grading services to authenticate and assess the condition of cards as an investment vehicle has led to an increase in the demand for third-party grading services to verify authenticity and quality. Third-party graders are now part of the secondary market's backbone; graded trading cards can typically fetch significantly higher prices than their ungraded counterparts, increasing liquidity and creating an investment community around the graded card market. The marketplace for TCG has certainly flourished, going from products designed for entertainment to appreciate and accepted alternative investment products, with standardized and acceptable valuation methods. The culture and emotion associated with collecting have driven the popularity of TCG.
For example, many adults who were children during the time that TCG developed their attachment to various popular TGC. For instance, many adults grew up playing one of the most recognized trading card games, Pokémon, Magic: The Gathering, and Yu-Gi-Oh!. As of March 2023, Pokémon has sold over 75 Million Cards globally, a clear indicator of its multiple generational appeal. This emotional connection leads to continued participation by consumers as well as the willingness to pay premium prices for rare trading cards, many of which will see an increase in value over time.
Purchases based on feelings or emotional motives, nostalgia, are increasingly being viewed as alternative investments. The record-breaking sale of a 1952 Topps Mickey Mantle card for over USD 12.6 million at auction is evidence that trading cards are now being perceived as appreciating assets rather than simply children's toys.
Market share of ~12%
Collective market share in 2024 is Collective market share in 2025 ~55%
Trading Card Games Market Trends
The trading card games industry is witnessing significant changes through the introduction of blockchain technology and its associated verification processes for digital ownership. This new trend moves past simply digitizing cards, and provides a way to create a unique & rare digital item with a verified history (aka "provenance"), which solves a primary problem associated with why there have always been differences between physical trading cards vs digital trading cards.
The major brands are looking at using blockchain to build an infrastructure allowing them to transfer true ownership of their products away from centralized platforms (the existing model for TCGs). By using NFTs to create a digital piece of property, each piece becomes unique, and can be traded across different ecosystems while maintaining its verification and ownership records. The technology gives collectors the confidence that the digital pieces have value as a result of their unique rarity and cannot simply be produced again by the producing company.
Trading Card Games Market Analysis
Based on the product type, the trading card games market is segmented into digital TCG and physical TCG. The physical TCG segment leads the market and was valued at USD 7 billion in 2025 and is projected to reach USD 13.5 billion by 2035.
Based on distribution channel, the trading card games market is segmented into online and offline. The offline training segment was the leading segment in this market in 2025 with a revenue of USD 4.6 billion and has a market share of around 55.2%.
U.S. Trading Card Games Market
The U.S. trading card games market was valued at around USD 2.2 billion in 2025 and is anticipated to register a CAGR of 8% between 2026 and 2035.
Asia Pacific Trading Card Games Market
The Asia Pacific trading card games market was valued at around USD 3.5 billion in 2025 and is anticipated to register a CAGR of 6.6% between 2026 and 2035.
Europe Trading Card Games Market
Europe was valued at around USD 1.5 billion in 2025 and is anticipated to register a CAGR of 7.2% between 2026 and 2035.
Trading Card Games Market Share
Trading Card Games Market Companies
Major players operating in the trading card games industry are:
Square Enix Holdings Co., Ltd., a Japanese video game publisher that produces Final Fantasy Trading Card Game and other gaming-IP-based collectible card products. The company leverages established video game franchises to attract fans seeking expanded engagement with beloved characters and worlds.
Tomy Company, Ltd., a Japanese toy manufacturer with involvement in Pokemon TCG production and distribution partnerships. The company's expertise in toy manufacturing and Asian market distribution supports collaborative efforts with major TCG brands.
Trading Card Games Industry News
The trading card games market research report includes in-depth coverage of the industry, with estimates & forecasts in terms of revenue (USD Billion) and volume (Million Cards) from 2022 to 2035, for the following segments:
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Market, By Product Type
Market, By Franchise
Market, By Release Type
Market, By Price Range
Market, By Consumer Group
Market, By Distribution Channel
The above information is provided for the following regions and countries: