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North America Trading Card Games Market Size - By Product Type, By Franchise, By Price Range, By Release Type, By Consumer Group, By Distribution Channel, Analysis, Share, Growth Forecast, 2026 – 2035
Report ID: GMI15527
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Published Date: January 2026
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Report Format: PDF
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Authors: Avinash Singh, Amit Patil
Immediate Delivery Available
Premium Report Details
Base Year: 2025
Companies covered: 14
Tables & Figures: 105
Countries covered: 2
Pages: 140
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North America Trading Card Games Market
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North America Trading Card Games Market Size
The North America trading card games market was valued at USD 2.8 billion in 2025. The market is expected to grow from USD 3.1 billion in 2026 to USD 5.8 billion in 2035, at a CAGR of 7.4%, according to latest report published by Global Market Insights Inc.
The North American trading card games (TCG) market is anticipated to continue growing at a strong rate due to an increasing number of people interested in gaming and collecting. According to the Entertainment Software Association, 65% of American adults play video games or card games, indicating a heightened interest in interactive forms of entertainment. Companies such as Wizards of the Coast have been able to take advantage of this increasing consumer participation by expanding their physical and digital product offerings for Magic: The Gathering.
Blockchain and digital platforms are helping to revolutionize this industry. With the use of blockchain technology, players can be confident that they own their digital cards and that those digital cards are authentic. Additionally, with digital trading platforms such as eBay and TCGplayer, the buying and selling of trading cards is much simpler. According to the U.S. Chamber of Commerce, the gaming industry is projected to increase blockchain technology usage at an annual rate of 20%, which will further contribute to the digitalization of the trading card market.
The rise in popularity of TCGs is also being fueled by partnerships between TCG publishers and various entertainment franchises. One such partnership is between Panini America and professional sports leagues, including the NFL and NBA. This partnership gives Panini the opportunity to produce sports-themed trading cards, attracting new customers to the TCG marketplace. By working with these major professional sports leagues, Panini has greater access to a large number of potential customers who are already passionate about sports and likely to purchase trading cards related to the sports they love.
In 2023, the National Retail Federation (NRF), which is ranked as one of the largest and most established associations for retailers, reported a growth of 12% on a yearly basis in collectible sales; furthermore, it clearly indicates that there is an increasing demand for collectible trading cards. In addition to government support, events such as Comic-Con and Gen Con offer publishers a venue to present their products; thus, expanding the ability for publishers to build relationships with consumers and create new markets.
Thus, the TCG marketplace will continue to experience substantial growth during the forecast period due to technological advances, the creation of strategic partnerships between companies, and an increase in consumer interest in collectible trading cards. The evolution of this marketplace reinforces how significant this marketplace is within the larger entertainment and collectibles industry
15% market share
Collective market share in 2025 is 55.5%
North America Trading Card Games Market Trends
Changing innovation and technology transformation are important for the growth of the North America trading card games industry.
The North American trading card game (TCG) market is seeing a dramatic change due to the introduction of augmented reality (AR) and virtual reality (VR) technologies. These products provide engaging experiences for users because TCGs can now be played in a more immersive environment. The use of AR technology on cards allows players to interact with three-dimensional (3D) characters and other interactive elements within the game, making it more appealing to technology-friendly players.
North America Trading Card Games Market Analysis
Based on product type, the trading card games industry is segmented into physical TCG and digital TCG. The physical TCG segment accounts for revenue of around USD 2.2 billion in the year 2025 and is expected to reach USD 4.7 billion by 2035.
Based on the distribution channel, the North America trading card games market is bifurcated into online and offline sales channels. The offline segments held the largest share, accounting for 55.3% of the market in 2025.
U.S. Trading Card Games Market
In 2025, the U.S. dominated the market growth in North America, accounting for 80.5% of the share in the region.
Canada Trading Card Games Market
Canada market was valued at around USD 0.5 billion in 2025 and is anticipated to grow at a CAGR of 6.9% in the forecast period.
North America Trading Card Games Market Shares
The top companies in the North America trading card games industry include Pokemon, Bandai Namco, Hasbro, Square Enix and Tomy Co. Ltd. and collectively hold a share of 55.5% of the market in 2025. These prominent players are proactively involved in strategic endeavors, such as mergers & acquisitions, facility expansions & collaborations, to expand their product portfolios, extend their reach to a broad customer base, and strengthen their market position.
The Pokémon Company dominates the TCG market with its Pokémon Trading Card Game, one of the most popular globally. It drives engagement through frequent set releases, organized play programs, and major tournaments. Their strategy combines strong retail presence with digital integration, making Pokémon a leading brand for collectors and competitive players alike.
BandaiNamco operates a diverse TCG portfolio featuring titles like Dragon Ball Super, Digimon, and One Piece. They support the market through official events, regional tournaments, and hobby store partnerships. Their approach emphasizes anime-driven fandom and competitive play, appealing to both casual and hardcore collectors.
Hasbro focuses on casual collectible card games rather than traditional TCGs. Products like Monopoly Deal and Clue: The Card Game target family-friendly entertainment and mass-market retail channels. Their strategy prioritizes accessibility and brand recognition over competitive play, positioning Hasbro in the casual gaming segment.
North America Trading Card Games Market Companies
Major players operating in the North America trading card games industry are:
Square Enix offers the Final Fantasy trading card game, catering to fans of its iconic RPG franchise. The company organizes structured tournaments, regional championships, and promotional campaigns to build community engagement. Their TCG presence is niche but supported by strong brand loyalty and premium product design.
Tomy engages primarily through Japanese-origin TCGs such as Duel Masters and other anime-themed card games. In North America, their products are distributed via specialty hobby channels and import networks. They focus on collector-driven demand rather than large-scale organized play, maintaining a niche presence in the market.
North America Trading Card Games Industry News
The North America trading card games market research report includes in-depth coverage of the industry, with estimates & forecasts in terms of revenue (USD Billion) volume (Million Units) (from 2022 to 2035), for the following segments:
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Market, By Product Type
Market, By Franchise
Market, By Price Range
Economy (USD 3- USD 15)
Mid-Tier (USD 15 - USD 50)
Market, By Release Type
Market, By Consumer Group
Market, By Distribution Channel
The above information is provided for the following countries: