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GPU as a Service Market Size, By Product (Software [Computer-aided Design (CAD)/ Computer-aided Manufacturing (CAM), Simulation, Imaging, Digital Video, Modeling and Animation], Services [Managed Services, Updates & Maintenance, Compliance & Security]), By Application (Gaming, Design and Manufacturing, Automotive, Real-estate, Healthcare), By Service Model (SaaS, IaaS, PaaS), By Delivery Model (Public, Private, Hybrid), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2021 – 2027

  • Report ID: GMI2143
  • Base Year: 2020
  • Report Format: PDF

Industry Trends

GPU as a Service Market size exceeded USD 1 billion in 2020 and is anticipated to grow at a CAGR of over 40% from 2021 to 2027. Market growth is attributed to the increasing focus on technological advancements by the industry players for enhancing the processing capability of their GPU solutions and the rising affinity towards GPUs for cryptocurrency mining.
 

GPU as a Service Market Overview

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With the increasing uptake of cloud computing, SMEs in the gaming sector are benefiting from the scalable and highly affordable pricing models offered by the GPU as a service (GPUaaS) providers. The customization & operational characteristic of the GPUaaS has created growth opportunities for the industry. GPuaaS applications benefit from scaling to multi-GPU servers and then to GPU server clusters with network interconnects, augmenting the GPU as a service market revenue.
 

Due to the COVID-19 pandemic, the AI for healthcare market is being reshaped, with various organizations investing in GPUaaS. Leading research institutions, including the University of California, are using GPUaaS to power their work in cryo-electron microscopy. This is helping to analyze the spike proteins on the COVID-19 virus and boost drug & vaccine discovery.
 

Rising demand for enhancing visual graphics within 3D designs to foster the market share of CAD/CAM GPUaaS across the U.S.

GPU as a Service Market Demand

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In the U.S., the CAD/CAM software segment in the GPU as a service market is expected to reach USD 300 million by 2024. This software is designed to control the operation in CNC machines such as routers, lathes, mills, and wire EDMs. It helps in designing the assemblies, parts, and fixtures of the machine by modifying the existing design of the machines. The integration of GPUs into the workstation allows architects and engineers to render the model designing task faster and efficient parallel workflows management, propelling the market demand for GPUaaS across CAD/CAM industry.
 

Highly mature cloud infrastructure will amplify market opportunities for public-cloud GPUaaS in Australia

GPU as a Service Market Share

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In Australia, the public delivery model segment in the GPU as a service market is poised to witness 35% through 2027 led by the ease of usability of cloud-based deployment models. Public cloud GPUaaS model helps SMEs to significantly reduce the cost for procurement and maintenance of hardware & software infrastructure. Also, the flexible pricing models offered by cloud service providers enable them to scale their GPUaaS infrastructure according to their business needs.
 

Growing popularity of SaaS to spur GPU as a service market progression in the UK

GPU as a Service Market Size

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In the UK, the SaaS service model segment is estimated to attain a CAGR of 55% by 2027 as the model allows lower upfront costs owing to its subscription-based availability, and users can significantly reduce capital expenditure required for purchasing or developing and managing complex software solutions for their operational processes. Also, hardware and software updates can be easily deployed to hosted applications in a centralized manner in the SaaS model. This eliminates the users’ workload for managing updates and allocating separate resources for the same.
 

Cloud-based gaming promoting the market expansion across the Brazil region

In Brazil, the gaming application segment in the GPU as a service market accounted for 25% of the revenue share in 2020. Due to the growing demand for cloud-based gaming from individuals across the globe, companies are focusing on strengthening their GPUaaS offerings to develop an efficient & fast processing graphic infrastructure. The GPUaaS platforms offer unmatched stability for server uptime along with amazing graphics effects for gamers. They save huge costs for gamers to purchase graphic cards and additional hardware for gaming purposes, ushering new market opportunities.
 

Increasing investments in cloud technology and rising awareness related to cloud computing benefits will create growth opportunities for APAC region

APAC GPU as a Service Market

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Asia Pacific GPU as a service market is slated to expand at more than 45% CAGR during 2021 to 2027. The presence of several gaming sector giants in the region is predicted to support the APAC market value during the forecast period. Regional gaming enterprises, such as Nintendo, Tencent, Sony Corporation, and SEGA, are highly focusing on the design, development, and modeling of gaming hardware & software that requires GPU-as-a-service.
 

These leaders are also partnering with GPU manufacturers to achieve application-specific products to target newer applications. Adding to this, the increasing number of internet users and the commercialization of 5G networks have created a high demand for new datacenters in the region.
 

Consistent partnership to launch innovative tools to acquire a competitive position in the market

Some of the key companies operating in the GPU as a service market are Advanced Micro Devices, Inc., Aptum Technologies, Inc., Autodesk, Inc., Amazon Web Services, Inc. (AWS), Dassault Systems, Inc., Google Inc., IBM Corporation, Intel Corporation, Microsoft Corporation, Nimbix Inc., NVIDIA Corporation, Penguin Computing Inc., PTC, Inc., Qualcomm Technologies, Inc.., ScaleMatrix Holdings Inc., and Siemens AG.
 

The global market remains highly fragmented with IT giants, such as Autodesk, Inc, AWS, Dassault Systemes, and Google Inc., holding a major chunk of the market. Prominent players are placing an ever-growing emphasis on delivering advanced services to cater to the dynamic requirements.
 

The GPU as a service market research report includes in-depth coverage of the industry with estimates & forecast in terms of revenue in USD from 2017 to 2027 for the following segments:

Market, By Product

  • Software
    • CAD/CAM
    • Simulation
    • Imaging
    • Digital Video
    • Modeling & Automation
    • Others
  • Service
    • Managed Service
    • Updates & Maintenance
    • Compliance & Security
    • Others

Market, By Service Model

  • SaaS
  • PaaS
  • IaaS

Market, By Delivery model

  • Public Cloud
  • Private Cloud
  • Hybrid Cloud

Market, By Application

  • Gaming
  • Design & Manufacturing
  • Automotive
  • Real estate
  • Healthcare
  • Others

The above information has been provided for the following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • Spain
    • Italy
    • France
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • Australia
    • India
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • GCC
    • South Africa

 

Authors: Preeti Wadhwani, Smriti Loomba

Frequently Asked Questions (FAQ) :

The global market size of GPU as a service (GPUaaS) was over USD 1 billion in 2020 and will record a growth rate of more than 40% up to 2027 owing to increasing adoption in cryptocurrency mining and the rising focus on technological advancements by leading industry players.

GPU as a Service (GPUaaS) is a data protection service that employs industry-standard link encryption and authentication methods, such as IPsec and SSH to ensure data security during transmission.

Demand for public delivery GPUaaS models in Australia is expected to observe 35% up to 2027 owing to the ease of usability of cloud-based deployment models.

Gaming applications held more than 25% of the Brazil market share in 2020 driven by the surging demand for cloud-based gaming from individuals across the globe.

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Premium Report Details

  • Published Date: Dec 2021
  • Companies covered: 16
  • Tables & Figures: 421
  • Countries covered: 17
  • Pages: 320

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