Home > Sustainable & Smart Technologies > GPU as a Service (GPUaaS) Market
GPU as a Service Market size valued at USD 5 billion in 2022 and is projected to record over 30% CAGR from 2023 to 2032.
Implementation of new R&D activities in the gaming & designing sectors will foster the market growth. In the current digital era, engineers, designers, and architects require rendering and animation software to effectively build complex 3D models, simulations, and designs. Businesses are largely dependent on visual material to bring in new clients and make revenue.
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The advancements in the high-performance processing capabilities of GPU solutions and the development of the design vertical are estimated to influence the industry outlook. Furthermore, expansion in the gaming sector is expected to spike the deployment of GPUaaS solutions. In 2022, a survey suggested that 16% of Europeans spent more time gaming as it helped them with their mental health during the lockdown.
Report Coverage | Details |
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Base Year: | 2022 |
Market Size in 2022: | USD 5 Billion |
Forecast Period: | 2023 to 2032 |
Forecast Period 2023 to 2032 CAGR: | 30 % |
2032 Value Projection: | USD 80 Billion |
Historical Data for: | 2018 to 2022 |
No. of Pages: | 280 |
Tables, Charts & Figures: | 358 |
Segments covered: | Product, Service Model , Delivery Model, Application |
Growth Drivers: |
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Pitfalls & Challenges: |
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A lack of awareness regarding the benefits of GPUaaS could create barriers to market demand. As GPUs are a specialized sort of hardware and services, many businesses might not have the knowledge of how it works. To move past this hindrance, solution providers need to create more awareness and help businesses understand its benefits. Supportive government initiatives for the development of smart city projects and accelerating digitalization across emerging nations could also provide significant growth opportunities to GPUaaS market.
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GPU as a Service market share from the software segment will surpass USD 30 billion by 2032. The software comprises digital video, modeling, simulation, imaging, computer-aided design (CAD), and computer-aided manufacturing (CAM). The operation of CNC equipment including routers, lathes, mills, and wire EDMs is controlled using CAD/CAM software that programs toolpaths and generates G-code that controls the equipment. The incorporation of GPUs into workstations enables engineers and architects to complete model design tasks more quickly. It also helps them effectively manage parallel workflows, driving the demand for CAD/CAM software.
GPUaaS market share from the gaming application segment is predicted to expand at 30% CAGR through 2032. GPUs provide gamers with a smooth and high-quality gaming experience. It aids in the editing of high-resolution video files, such as 4K and 360-degree videos. The rising use of smart devices with online gaming applications built in is influencing the gaming sector. The availability of affordable smartphones is helping increase the number of active gamers worldwide. According to the report by the Internet and Mobile Association of India (IAMAI), the mobile gaming sector is contributing over 90% of the gaming vertical of the country. A rise in disposable income and high spending on gaming applications will accelerate the market expansion.
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Based on service model, GPU as a Service market share from the SaaS segment is poised to reach USD 35 billion by 2032, as companies are increasingly focusing on offering SaaS-based solutions to their customers. For instance, in 2022, Nvidia launched the Omniverse Cloud which is one of the first SaaS offerings by the company that is aimed at developing ‘metaverse’ applications. Such developments in SaaS solutions will fuel the market revenue.
Europe GPU as a Service market size will witness over 25% CAGR during the forecast timeline, attributed to the rising use of mobile computing devices like smartphones and laptops. Technological innovations in GPUs and the adoption of GPU as a service have advocated the market growth. In 2022, atNorth, a Sweden co-location player, launched new GPUaaS solutions which are based on Nvidia’s leading A100 and upcoming H100. The number of mobile gamers in the European region is set to increase in the coming years. A new study by the Interactive Software Federation of Europe (ISFE) has delved into the mobile gaming sector in Europe, showing that 52% of the continent’s population play games.
Prominent participants operating across the GPU as a Service market include Qualcomm Technologies, Inc., Advanced Micro Devices (AMD), NVIDIA Corporation, Autodesk, AWS, Cogeco Communications Inc., Dassault Systems, Inc., ScaleMatrix Holdings, Inc., Penguin Computing Inc., Google LLC, IBM Corporation, Microsoft Corp., Nimbix, Inc., Intel Corporation, and S3 Graphics.
To meet the increased demand among rival businesses, companies in this industry are concentrating on establishing technologically advanced solutions and strategic alliances. In September 2022, Nvidia announced the launch of its GeForce RTX 40 Series GPUs powered by incredibly efficient Ada Lovelace during the GTC event. With faster content creation workflows, AI-powered graphics, more immersive gaming experiences, and improved efficiency, it provides artists and gamers with a quantum jump in performance.
The pandemic started off rough for several markets across the globe, however, the GPU as a Service industry recorded decent growth during the outbreak. The rapid adoption of remote working and cloud management along with robust sales of smartphones and laptops complemented the use of GPUaaS solutions. An increase in demand for animation-based games and the growth in the adoption of cloud-based solutions are anticipated to provide immense opportunities for the market.
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Market, By Service Model
Market, By Delivery Model
Market, By Application
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