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Gaming Console Market Size & Share 2021 to 2027

Market Size by Type (Home Console, Handheld Console [Portable, Non-portable]), by Application (Gaming, Non-gaming), by End Use (Residential, Commercial) & Forecast.

Report ID: GMI5151
   |
Published Date: November 2021
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Report Format: PDF

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Gaming Console Market Size

Gaming Console Market size exceeded USD 20 billion in 2020 and is projected to grow at over 8% CAGR during 2021 to 2027. The global industry shipments are estimated to surpass 90 million units by 2027.

Gaming Console Market Overview

The global market is witnessing rapid expansion due to the introduction of innovative audio-visual technologies. The sector is showcasing technological breakthroughs and innovation in various audio-visual devices owing to which the gaming industry is introducing robust gaming consoles & accessories.
 

Companies operating in the gaming console market are shifting toward Ultra-High-Definition TV (UDHDTV) and Full High-Definition TV (FHDTV) to support various resolutions including 4K, DCI 4K, and 8K displays. Industry leaders are introducing innovative gaming consoles that are compatible with such resolution capabilities.
 

The gaming industry registered an increase in the number of league contests for various e-sports titles and virtualized versions of sports, resulting in a rise in the number of users as virtual zones helped gamers to interact, engage & compete. The pandemic accelerated customer acquisition and engagement, supporting the overall growth.
 

Gaming Console Market Analysis

The U.S. home gaming console market is poised to showcase 8% growth rate through 2027 led by its ability to provide users a better gaming experience. The segment growth is impelled by various features including online multiplayer gaming experience and cloud support.
 

The motion-sensing capabilities of home gaming consoles provide a dynamic gaming experience to various end-users, aiding the industry expansion. The U.S. market is observing a high demand for gaming consoles due to the availability of enhanced updates/options, a wide range of selection choices, and robust product developments.
 

 

Gaming Console Market Size

The gaming console market in South Korea is expected to attain 10% gains from 2021 to 2027 propelled by the high demand for content integration with non-gaming consoles. Multi-functionality gaming consoles are used to browse various applications, which is aiding the product demand. The launch of advanced gaming consoles based on both gaming and non-gaming applications will help the market expansion.
 

The residential segment captured more than 60% of the market share in 2020 on account of the high availability of gaming console controllers and accessories. Various market players, such as Razer Inc., Microsoft Corporation, and Sony Corporation, are offering advanced accessories including headsets, charging docks for controllers, gaming mouse, rechargeable battery packs, full-size racing wheels with pedals, curved monitors, keyboards, and microphones. These offerings increase comfort and offer a dynamic gaming experience. The market is witnessing high growth credited to the introduction of smart TVs that offer optimized picture & sound, convenient connection, and low input lag.
 

 

Europe Gaming Console Market

The gaming console market in Europe accounted for nearly 33.7% of the revenue share in 2020. The easy availability of 3D gaming hardware and software in the region offers a competitive edge. New features and the adoption of modern technologies including multi-screen displays, motion sensors, and intelligent connectivity that give players a more real-time and engaging game experience are propelling the development of the 3D gaming consoles.
 

Gaming Console Market Share

Key companies include

  • Corsair Components Inc.
  • Logitech
  • Mad Catz Global Limited
  • Microsoft Corporation
  • NEC Corporation
  • Nintendo
  • NVIDIA Corporation
  • Panasonic Corporation
  • Razer Inc.
  • Samsung Electronics Corporation
  • Sega Corporation
  • Sony Corporation
  • Valve Corporation

Eminent leaders are developing new gaming consoles with advanced technology-based accessories to enable a high-quality and low latency gaming experience. These developments help in fast charging for minimum gaming downtime, reducing unwanted background noise, and improving frequency separation.
 

This market research report on gaming console includes in-depth coverage of the industry with estimates & forecast in terms of revenue in USD and shipments in Million Units from 2017 to 2027 for the following segments:

Market, By Type

  • Home console
  • Handheld console
    • Portable
    • Non-portable

Market, By Application

  • Gaming
  • Non-gaming

Market, By End-use

  • Residential
  • Commercial

The above information has been provided for the following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Russia
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Singapore
    • Australia
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • MEA
    • GCC
    • South Africa

 

Authors:  Avinash Singh, Sunita Singh

Research methodology, data sources & validation process

This report draws on a structured research process built around direct industry conversations, proprietary modelling, and rigorous cross-validation and not just desk research.

Our 6-step research process

  1. 1. Research design & analyst oversight

    At GMI, our research methodology is built on a foundation of human expertise, rigorous validation, and complete transparency. Every insight, trend analysis, and forecast in our reports is developed by experienced analysts who understand the nuances of your market.

    Our approach integrates extensive primary research through direct engagement with industry participants and experts, complemented by comprehensive secondary research from verified global sources. We apply quantified impact analysis to deliver dependable forecasts, while maintaining complete traceability from original data sources to final insights.

  2. 2. Primary research

    Primary research forms the backbone of our methodology, contributing nearly 80% to overall insights. It involves direct engagement with industry participants to ensure accuracy and depth in analysis. Our structured interview program covers regional and global markets, with inputs from C-suite executives, directors, and subject matter experts. These interactions provide strategic, operational, and technical perspectives, enabling well-rounded insights and reliable market forecasts.

  3. 3. Data mining & market analysis

    Data mining is a key part of our research process, contributing nearly 20% to the overall methodology. It involves analysing market structure, identifying industry trends, and assessing macroeconomic factors through revenue share analysis of major players. Relevant data is collected from both paid and unpaid sources to build a reliable database. This information is then integrated to support primary research and market sizing, with validation from key stakeholders such as distributors, manufacturers, and associations.

  4. 4. Market sizing

    Our market sizing is built on a bottom-up approach, starting with company revenue data gathered directly through primary interviews, alongside production volume figures from manufacturers and installation or deployment statistics. These inputs are then pieced together across regional markets to arrive at a global estimate that stays grounded in actual industry activity.

  5. 5. Forecast model & key assumptions

    Every forecast includes explicit documentation of:

    • ✓ Key growth drivers and their assumed impact

    • ✓ Restraining factors and mitigation scenarios

    • ✓ Regulatory assumptions and policy change risk

    • ✓ Technology adoption curve parameter

    • ✓ Macroeconomic assumptions (GDP growth, inflation, currency)

    • ✓ Competitive dynamics and market entry/exit expectations

  6. 6. Validation & quality assurance

    The final stages involve human validation, where domain experts manually review filtered data to identify nuances and contextual errors that automated systems might miss. This expert review adds a critical layer of quality assurance, ensuring data aligns with research objectives and domain-specific standards.

    Our triple-layer validation process ensures maximum data reliability:

    • ✓ Statistical Validation

    • ✓ Expert Validation

    • ✓ Market Reality Check

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Verified data sources

  • Trade publications

    Security & defense sector journals and trade press

  • Industry databases

    Proprietary and third-party market databases

  • Regulatory filings

    Government procurement records and policy documents

  • Academic research

    University studies and specialist institution reports

  • Company reports

    Annual reports, investor presentations, and filings

  • Expert interviews

    C-suite, procurement leads, and technical specialists

  • GMI archive

    13,000+ published studies across 30+ industry verticals

  • Trade data

    Import/export volumes, HS codes, and customs records

Parameters studied & evaluated

Every data point in this report is validated through primary interviews, true bottom-up modelling, and rigorous cross-checks. Read about our research process →

Frequently Asked Question(FAQ) :
How big is the gaming consoles market?
The market size of gaming consoles will expand at 8% CAGR to reach about USD 35 billion by 2027, says this GMI report.
What is the value of home gaming consoles in the U.S.?
Home gaming consoles segment in the U.S. will exhibit a growth rate of 8% through 2027 driven by the benefit of multiple features such as cloud support and online multiplayer gaming experience.
Why is the gaming consoles industry growing in South Korea?
South Korea gaming consoles industry is anticipated to register 10% gains up to 2027, according to this report.
What factors will drive demand for gaming consoles in Europe?
Europe region held nearly 33.7% of the revenue share in 2020 and will grow with the easy availability of 3D gaming software and hardware.
Which are key players in the gaming consoles business?
Major companies across the industry include Nintendo, Corsair Components, Inc., Microsoft Corporation, Sony Corporation, Logitech, Panasonic Corporation, Mad Catz Global Limited, Sony Corporation, NVIDIA Corporation, and others.
Gaming Console Market Scope
  • Gaming Console Market Size

  • Gaming Console Market Trends

  • Gaming Console Market Analysis

  • Gaming Console Market Share

Authors:  Avinash Singh, Sunita Singh
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Premium Report Details:

Base Year: 2020

Companies Profiled: 11

Tables & Figures: 559

Countries Covered: 19

Pages: 350

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