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Cloud Gaming Market Share

  • Report ID: GMI2368
  • Published Date: Jun 2019
  • Report Format: PDF

Cloud Gaming Market Share

The cloud gaming market is led by prominent players such as:

  • Sony
  • Microsoft
  • Electronic Arts
  • Micro Devices
  • Apple
  • Broadmedia GC
  • Cloudzen
  • Electronic Arts 
  • Loudplay
  • Microsoft
  • Numecent
  • NVIDIA
  • Paperspace
  • Parsec
  • Playcast
  • Playgiga
  • PlayKey
  • Rainway
  • RemoteMyApp
  • RemotrCloud
  • Wiztivi.

The major players are working on forming partnerships with each other to strengthen their existing cloud gaming product portfolio. For instance, in May 2019, Microsoft entered into a partnership with Sony to jointly develop new & innovative cloud gaming platforms and content streaming solutions. The start-ups in the cloud gaming landscape are forming tie-ups with GPU-as-a-service providers such as NVIDIA, AMD, and Huawei to enhance the performance of their existing streaming services. They are also conducting various R&D initiatives to develop various customized solutions to accommodate as per the changing user requirements based on their geographical location.   

Authors: Suraj Gujar, Preeti Wadhwani

Frequently Asked Questions (FAQ) :

The cloud gaming market surpassed USD 1 billion in 2018 and is predicted to cross USD 8 billion by 2025, according to a GMI report.

The industry share of cloud gaming to grow at a CAGR of more than 30% from 2019 to 2025.

The Asia Pacific market is anticipated to grow at a CAGR of over 46% from 2019 to 2025 led by increasing number of 5G infrastructure development initiatives in the region.

According to the analysts at GMI, the smartphones and tablets segment in the market is expected to observe around 45% growth rate during the forecast timeframe.

The key industry players are Advanced Micro Devices, Apple, Broadmedia GC, Cloudzen, Electronic Arts, Loudplay, Microsoft, Numecent, NVIDIA, Paperspace, Parsec, Playcast, Playgiga, PlayKey, Rainway, RemoteMyApp, RemotrCloud, Sony, and Wiztivi.

The cloud gaming industry has created a need to partner with other companies to expand the distribution network of the services and boost consumer demand.

Cloud Gaming Market Scope

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Premium Report Details

  • Base Year: 2018
  • Companies covered: 23
  • Tables & Figures: 234
  • Countries covered: 17
  • Pages: 250
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