Home > Sustainable & Smart Technologies > Cloud Gaming Market > Table of Contents

Cloud Gaming Market Size By Type (File Streaming, Video Streaming), By Device (Consoles, PCs & Laptops, Smartphones & Tablets, Connected Television), By Business Model (Business-to-Consumer [B2C], Business-to-Business [B2B]) Industry Analysis Report, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2019– 2025

  • Report ID: GMI2368
  • Published Date: Jun 2019
  • Report Format: PDF

Report Content

Chapter 1. Methodology & Scope

1.1. Methodology

1.1.1. Initial data exploration

1.1.2. Statistical model and forecast

1.1.3. Industry insights and validation

1.1.4. Scope

1.1.5. Definitions

1.1.6. Methodology & forecast parameters

1.2. Data Sources

1.2.1. Secondary

1.2.1.1. Paid sources

1.2.1.2. Public sources

1.2.2. Primary

Chapter 2. Executive Summary

2.1. Cloud Gaming industry 360º synopsis, 2015 - 2025

2.2. Business trends

2.3. Regional trends

2.4. Type trends

2.5. Device trends

2.6. Business model trends

Chapter 3. Cloud Gaming Industry Insights

3.1. Introduction

3.2. Industry segmentation

3.3. Industry landscape, 2015 - 2025

3.4. Industry ecosystem analysis

3.5. Market evolution

3.6. Regulatory landscape

3.7. Technology and innovation landscape

3.7.1. Virtual Reality (VR)

3.7.2. Augmented Reality (AR)

3.7.3. GPU-as-a-Service (GPUaaS)

3.7.4. Mobile Edge Computing (MEC)

3.8. Industry impact forces

3.8.1. Growth drivers

3.8.1.1. High cost gaming hardwares and consoles

3.8.1.2. Increasing demand for on OTT gaming services

3.8.1.3. Increasing investment on 5G infrastructure in certain economies

3.8.1.4. Simultaneous access of numeous games at affordable prices

3.8.1.5. Growing popularity of GPU-as-a-service

3.8.2. Industry pitfalls & challenges

3.8.2.1. Lack of awareness regarding cloud gaming platforms

3.8.2.2. Absence of high speed internet connectivity in underdeveloped econmies

3.9. Growth potential analysis

3.10. Porter’s analysis

3.11. PESTLE analysis

Chapter 4. Competitive Landscape, 2018

4.1. Introduction

4.2. Major market players, 2018

4.2.1. Sony

4.2.2. Microsoft

4.2.3. EA Sports

4.2.4. NVIDIA

4.3. Major market players, 2018

4.3.1. PlayGiga

4.3.2. PlayKey

4.3.3. Loudplay

4.3.4. Blacknut

4.4. Other prominet vendors

Chapter 5. Global Cloud Gaming Market, By Type

5.1. Key trends, by type

5.2. File streaming

5.2.1. Market estimates and forecast, 2015 - 2025

5.3. Video streaming

5.3.1. Market estimates and forecast, 2015 - 2025

Chapter 6. Global Cloud Gaming Market, By Device

6.1. Key trends, by device

6.2. Consoles

6.2.1. Market estimates and forecast, 2015 - 2025

6.3. PCs & laptops

6.3.1. Market estimates and forecast, 2015 - 2025

6.4. Smartphones & tablets

6.4.1. Market estimates and forecast, 2015 - 2025

6.5. Connected television

6.5.1. Market estimates and forecast, 2015 - 2025

Chapter 7. Global Cloud Gaming Market, By Business Model

7.1. Key trends, by business model

7.2. Business-to-Consumer (B2C)

7.2.1. Market estimates and forecast, 2015 - 2025

7.3. Business-to-Business (B2B)

7.3.1. Market estimates and forecast, 2015 - 2025

Chapter 8. Global Cloud Gaming Market, By Region

8.1. Key trends, by region

8.2. North America

8.2.1. Market estimates and forecast, 2015 - 2025

8.2.2. Market estimates and forecast, by type, 2015 - 2025

8.2.3. Market estimates and forecast, by device, 2015 – 2025

8.2.4. Market estimates and forecast, by business model, 2015 – 2025

8.2.5. U.S.

8.2.5.1. Market estimates and forecast, 2015 - 2025

8.2.5.2. Market estimates and forecast, by type, 2015 - 2025

8.2.5.3. Market estimates and forecast, by device, 2015 – 2025

8.2.5.4. Market estimates and forecast, by business model, 2015 – 2025

8.2.6. Canada

8.2.6.1. Market estimates and forecast, 2015 - 2025

8.2.6.2. Market estimates and forecast, by type, 2015 - 2025

8.2.6.3. Market estimates and forecast, by device, 2015 – 2025

8.2.6.4. Market estimates and forecast, by business model, 2015 – 2025

8.3. Europe

8.3.1. Market estimates and forecast, 2015 - 2025

8.3.2. Market estimates and forecast, by type, 2015 - 2025

8.3.3. Market estimates and forecast, by device, 2015 – 2025

8.3.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.5. Germany

8.3.5.1. Market estimates and forecast, 2015 - 2025

8.3.5.2. Market estimates and forecast, by type, 2015 - 2025

8.3.5.3. Market estimates and forecast, by device, 2015 – 2025

8.3.5.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.6. UK

8.3.6.1. Market estimates and forecast, 2015 - 2025

8.3.6.2. Market estimates and forecast, by type, 2015 - 2025

8.3.6.3. Market estimates and forecast, by device, 2015 – 2025

8.3.6.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.7. France

8.3.7.1. Market estimates and forecast, 2015 - 2025

8.3.7.2. Market estimates and forecast, by type, 2015 - 2025

8.3.7.3. Market estimates and forecast, by device, 2015 – 2025

8.3.7.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.8. Italy

8.3.8.1. Market estimates and forecast, 2015 - 2025

8.3.8.2. Market estimates and forecast, by type, 2015 - 2025

8.3.8.3. Market estimates and forecast, by device, 2015 – 2025

8.3.8.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.9. Spain

8.3.9.1. Market estimates and forecast, 2015 - 2025

8.3.9.2. Market estimates and forecast, by type, 2015 - 2025

8.3.9.3. Market estimates and forecast, by device, 2015 – 2025

8.3.9.4. Market estimates and forecast, by business model, 2015 – 2025

8.3.10. Netherlands

8.3.10.1. Market estimates and forecast, 2015 - 2025

8.3.10.2. Market estimates and forecast, by type, 2015 - 2025

8.3.10.3. Market estimates and forecast, by device, 2015 – 2025

8.3.10.4. Market estimates and forecast, by business model, 2015 – 2025

8.4. Asia Pacific

8.4.1. Market estimates and forecast, 2015 - 2025

8.4.2. Market estimates and forecast, by type, 2015 - 2025

8.4.3. Market estimates and forecast, by device, 2015 – 2025

8.4.4. Market estimates and forecast, by business model, 2015 – 2025

8.4.5. Australia

8.4.5.1. Market estimates and forecast, 2015 - 2025

8.4.5.2. Market estimates and forecast, by type, 2015 - 2025

8.4.5.3. Market estimates and forecast, by device, 2015 – 2025

8.4.5.4. Market estimates and forecast, by business model, 2015 – 2025

8.4.6. China

8.4.6.1. Market estimates and forecast, 2015 - 2025

8.4.6.2. Market estimates and forecast, by type, 2015 - 2025

8.4.6.3. Market estimates and forecast, by device, 2015 – 2025

8.4.6.4. Market estimates and forecast, by business model, 2015 – 2025

8.4.7. India

8.4.7.1. Market estimates and forecast, 2015 - 2025

8.4.7.2. Market estimates and forecast, by type, 2015 - 2025

8.4.7.3. Market estimates and forecast, by device, 2015 – 2025

8.4.7.4. Market estimates and forecast, by business model, 2015 – 2025

8.4.8. Japan

8.4.8.1. Market estimates and forecast, 2015 - 2025

8.4.8.2. Market estimates and forecast, by type, 2015 - 2025

8.4.8.3. Market estimates and forecast, by device, 2015 – 2025

8.4.8.4. Market estimates and forecast, by business model, 2015 – 2025

8.4.9. South Korea

8.4.9.1. Market estimates and forecast, 2015 - 2025

8.4.9.2. Market estimates and forecast, by type, 2015 - 2025

8.4.9.3. Market estimates and forecast, by device, 2015 – 2025

8.4.9.4. Market estimates and forecast, by business model, 2015 – 2025

8.5. LAMEA

8.5.1. Market estimates and forecast, 2015 - 2025

8.5.2. Market estimates and forecast, by type, 2015 - 2025

8.5.3. Market estimates and forecast, by device, 2015 – 2025

8.5.4. Market estimates and forecast, by business model, 2015 – 2025

8.5.5. Brazil

8.5.5.1. Market estimates and forecast, 2015 - 2025

8.5.5.2. Market estimates and forecast, by type, 2015 - 2025

8.5.5.3. Market estimates and forecast, by device, 2015 – 2025

8.5.5.4. Market estimates and forecast, by business model, 2015 – 2025

8.5.6. Mexico

8.5.6.1. Market estimates and forecast, 2015 - 2025

8.5.6.2. Market estimates and forecast, by type, 2015 - 2025

8.5.6.3. Market estimates and forecast, by device, 2015 – 2025

8.5.6.4. Market estimates and forecast, by business model, 2015 – 2025

8.5.7. Saudi Arabia

8.5.7.1. Market estimates and forecast, 2015 - 2025

8.5.7.2. Market estimates and forecast, by type, 2015 - 2025

8.5.7.3. Market estimates and forecast, by device, 2015 – 2025

8.5.7.4. Market estimates and forecast, by business model, 2015 – 2025

8.5.8. UAE

8.5.8.1. Market estimates and forecast, 2015 - 2025

8.5.8.2. Market estimates and forecast, by type, 2015 - 2025

8.5.8.3. Market estimates and forecast, by device, 2015 – 2025

8.5.8.4. Market estimates and forecast, by business model, 2015 – 2025

Chapter 9. Company Profiles

9.1. Advanced Micro Devices, Inc

9.1.1. Business overview

9.1.2. Financial data

9.1.3. Product landscape

9.1.4. Strategic outlook

9.1.5. SWOT analysis

9.2. Apple, Inc.

9.2.1. Business overview

9.2.2. Financial data

9.2.3. Product landscape

9.2.4. Strategic outlook

9.2.5. SWOT analysis

9.3. Blacknut

9.3.1. Business overview

9.3.2. Financial data

9.3.3. Product landscape

9.3.4. Strategic outlook

9.3.5. SWOT analysis

9.4. Blade SAS

9.4.1. Business overview

9.4.2. Financial data

9.4.3. Product landscape

9.4.4. Strategic outlook

9.4.5. SWOT analysis

9.5. Broadmedia GC Corporation

9.5.1. Business overview

9.5.2. Financial data

9.5.3. Product landscape

9.5.4. Strategic outlook

9.5.5. SWOT analysis

9.6. Cloudzen

9.6.1. Business overview

9.6.2. Financial data

9.6.3. Product landscape

9.6.4. Strategic outlook

9.6.5. SWOT analysis

9.7. Electronic Arts, Inc.

9.7.1. Business overview

9.7.2. Financial data

9.7.3. Product landscape

9.7.4. Strategic outlook

9.7.5. SWOT analysis

9.8. Kalydo

9.8.1. Business overview

9.8.2. Financial data

9.8.3. Product landscape

9.8.4. Strategic outlook

9.8.5. SWOT analysis

9.9. Loudplay Global Ltd.

9.9.1. Business overview

9.9.2. Financial data

9.9.3. Product landscape

9.9.4. Strategic outlook

9.9.5. SWOT analysis

9.10. Microsoft Corporation

9.10.1. Business overview

9.10.2. Financial data

9.10.3. Product landscape

9.10.4. Strategic outlook

9.10.5. SWOT analysis

9.11. Numecent

9.11.1. Business overview

9.11.2. Financial data

9.11.3. Product landscape

9.11.4. Strategic outlook

9.11.5. SWOT analysis

9.12. NVIDIA Corporation

9.12.1. Business overview

9.12.2. Financial data

9.12.3. Product landscape

9.12.4. Strategic outlook

9.12.5. SWOT analysis

9.13. Paperspace Co.

9.13.1. Business overview

9.13.2. Financial data

9.13.3. Product landscape

9.13.4. Strategic outlook

9.13.5. SWOT analysis

9.14. Parsec Cloud, Inc.

9.14.1. Business overview

9.14.2. Financial data

9.14.3. Product landscape

9.14.4. Strategic outlook

9.14.5. SWOT analysis

9.15. Playcast

9.15.1. Business overview

9.15.2. Financial data

9.15.3. Product landscape

9.15.4. Strategic outlook

9.15.5. SWOT analysis

9.16. Playcloud, Inc.

9.16.1. Business overview

9.16.2. Financial data

9.16.3. Product landscape

9.16.4. Strategic outlook

9.16.5. SWOT analysis

9.17. Playgiga

9.17.1. Business overview

9.17.2. Financial data

9.17.3. Product landscape

9.17.4. Strategic outlook

9.17.5. SWOT analysis

9.18. PlayKey

9.18.1. Business overview

9.18.2. Financial data

9.18.3. Product landscape

9.18.4. Strategic outlook

9.18.5. SWOT analysis

9.19. Rainway, Inc.

9.19.1. Business overview

9.19.2. Financial data

9.19.3. Product landscape

9.19.4. Strategic outlook

9.19.5. SWOT analysis

9.20. RemoteMyApp sp. z o.o.

9.20.1. Business overview

9.20.2. Financial data

9.20.3. Product landscape

9.20.4. Strategic outlook

9.20.5. SWOT analysis

9.21. RemotrCloud

9.21.1. Business overview

9.21.2. Financial data

9.21.3. Product landscape

9.21.4. Strategic outlook

9.21.5. SWOT analysis

9.22. Sony Interactive Entertainment LLC

9.22.1. Business overview

9.22.2. Financial data

9.22.3. Product landscape

9.22.4. Strategic outlook

9.22.5. SWOT analysis

9.23. Wiztivi

9.23.1. Business overview

9.23.2. Financial data

9.23.3. Product landscape

9.23.4. Strategic outlook

9.23.5. SWOT analysis
 

Data Tables

TABLE 1    Cloud gaming industry 360º synopsis, 2015 - 2025 

TABLE 2    Cloud gaming market, 2015 - 2018, (USD Billion)

TABLE 3    Cloud gaming market, 2019 - 2025, (USD Billion)

TABLE 4    Cloud gaming market, by region, 2015 - 2018 (USD Million)

TABLE 5    Cloud gaming market, by region, 2019 - 2025 (USD Million)

TABLE 6    Cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 7    Cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 8    Cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 9    Cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 10    Cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 11    Cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 12    Industry impact forces

TABLE 13    Cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 14    Cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 15    File streaming market, 2015 - 2018 (USD Million)

TABLE 16    File streaming market, 2019 - 2025 (USD Million)

TABLE 17    Video streaming market, 2015 - 2018 (USD Million)

TABLE 18    Video streaming market, 2019 - 2025 (USD Million)

TABLE 19    Cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 20    Cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 21    Consoles market, 2015 - 2018 (USD Million)

TABLE 22    Consoles market, 2019 - 2025 (USD Million)

TABLE 23    PCs & laptops market, 2015 - 2018 (USD Million)

TABLE 24    PCs & laptops market, 2019 - 2025 (USD Million)

TABLE 25    Smartphones & tablets market, 2015 - 2018 (USD Million)

TABLE 26    Smartphones & tablets market, 2019 - 2025 (USD Million)

TABLE 27    Connected television market, 2015 - 2018 (USD Million)

TABLE 28    Connected television market, 2019 - 2025 (USD Million)

TABLE 29    Cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 30    Cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 31    Business-to-Consumer (B2C) market, 2015 - 2018 (USD Million)

TABLE 32    Business-to-Consumer (B2C) market, 2019 - 2025 (USD Million)

TABLE 33    Business-to-Business (B2B) market, 2015 - 2018 (USD Million)

TABLE 34    Business-to-Business (B2B) market, 2019 - 2025 (USD Million)

TABLE 35    North America cloud gaming market, 2015 - 2018, (USD Million)

TABLE 36    North America cloud gaming market, 2019 - 2025, (USD Million)

TABLE 37    North America cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 38    North America cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 39    North America cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 40    North America cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 41    North America cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 42    North America cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 43    U.S. cloud gaming market, 2015 - 2018, (USD Million)

TABLE 44    U.S. cloud gaming market, 2019 - 2025, (USD Million)

TABLE 45    U.S. cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 46    U.S. cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 47    U.S. cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 48    U.S. cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 49    U.S. cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 50    U.S. cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 51    Canada cloud gaming market, 2015 - 2018, (USD Million)

TABLE 52    Canada cloud gaming market, 2019 - 2025, (USD Million)

TABLE 53    Canada cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 54    Canada cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 55    Canada cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 56    Canada cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 57    Canada cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 58    Canada cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 59    Europe cloud gaming market, 2015 - 2018, (USD Million)

TABLE 60    Europe cloud gaming market, 2019 - 2025, (USD Million)

TABLE 61    Europe cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 62    Europe cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 63    Europe cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 64    Europe cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 65    Europe cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 66    Europe cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 67    Germany cloud gaming market, 2015 - 2018, (USD Million)

TABLE 68    Germany cloud gaming market, 2019 - 2025, (USD Million)

TABLE 69    Germany cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 70    Germany cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 71    Germany cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 72    Germany cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 73    Germany cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 74    Germany cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 75    UK cloud gaming market, 2015 - 2018, (USD Million)

TABLE 76    UK cloud gaming market, 2019 - 2025, (USD Million)

TABLE 77    UK cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 78    UK cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 79    UK cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 80    UK cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 81    UK cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 82    UK cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 83    France cloud gaming market, 2015 - 2018, (USD Million)

TABLE 84    France cloud gaming market, 2019 - 2025, (USD Million)

TABLE 85    France cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 86    France cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 87    France cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 88    France cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 89    France cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 90    France cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 91    Italy cloud gaming market, 2015 - 2018, (USD Million)

TABLE 92    Italy cloud gaming market, 2019 - 2025, (USD Million)

TABLE 93    Italy cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 94    Italy cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 95    Italy cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 96    Italy cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 97    Italy cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 98    Italy cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 99    Spain cloud gaming market, 2015 - 2018, (USD Million)

TABLE 100    Spain cloud gaming market, 2019 - 2025, (USD Million)

TABLE 101    Spain cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 102    Spain cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 103    Spain cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 104    Spain cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 105    Spain cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 106    Spain cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 107    Netherlands cloud gaming market, 2015 - 2018, (USD Million)

TABLE 108    Netherlands cloud gaming market, 2019 - 2025, (USD Million)

TABLE 109    Netherlands cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 110    Netherlands cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 111    Netherlands cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 112    Netherlands cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 113    Netherlands cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 114    Netherlands cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 115    Asia Pacific cloud gaming market, 2015 - 2018, (USD Million)

TABLE 116    Asia Pacific cloud gaming market, 2019 - 2025, (USD Million)

TABLE 117    Asia Pacific cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 118    Asia Pacific cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 119    Asia Pacific cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 120    Asia Pacific cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 121    Asia Pacific cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 122    Asia Pacific cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 123    Australia cloud gaming market, 2015 - 2018, (USD Million)

TABLE 124    Australia cloud gaming market, 2019 - 2025, (USD Million)

TABLE 125    Australia cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 126    Australia cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 127    Australia cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 128    Australia cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 129    Australia cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 130    Australia cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 131    China cloud gaming market, 2015 - 2018, (USD Million)

TABLE 132    China cloud gaming market, 2019 - 2025, (USD Million)

TABLE 133    China cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 134    China cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 135    China cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 136    China cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 137    China cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 138    China cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 139    India cloud gaming market, 2015 - 2018, (USD Million)

TABLE 140    India cloud gaming market, 2019 - 2025, (USD Million)

TABLE 141    India cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 142    India cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 143    India cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 144    India cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 145    India cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 146    India cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 147    Japan cloud gaming market, 2015 - 2018, (USD Million)

TABLE 148    Japan cloud gaming market, 2019 - 2025, (USD Million)

TABLE 149    Japan cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 150    Japan cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 151    Japan cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 152    Japan cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 153    Japan cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 154    Japan cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 155    South Korea cloud gaming market, 2015 - 2018, (USD Million)

TABLE 156    South Korea cloud gaming market, 2019 - 2025, (USD Million)

TABLE 157    South Korea cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 158    South Korea cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 159    South Korea cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 160    South Korea cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 161    South Korea cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 162    South Korea cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 163    LAMEA cloud gaming market, 2015 - 2018, (USD Million)

TABLE 164    LAMEA cloud gaming market, 2019 - 2025, (USD Million)

TABLE 165    LAMEA cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 166    LAMEA cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 167    LAMEA cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 168    LAMEA cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 169    LAMEA cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 170    LAMEA cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 171    Brazil cloud gaming market, 2015 - 2018, (USD Million)

TABLE 172    Brazil cloud gaming market, 2019 - 2025, (USD Million)

TABLE 173    Brazil cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 174    Brazil cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 175    Brazil cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 176    Brazil cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 177    Brazil cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 178    Brazil cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 179    Mexico cloud gaming market, 2015 - 2018, (USD Million)

TABLE 180    Mexico cloud gaming market, 2019 - 2025, (USD Million)

TABLE 181    Mexico cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 182    Mexico cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 183    Mexico cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 184    Mexico cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 185    Mexico cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 186    Mexico cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 187    Saudi Arabia cloud gaming market, 2015 - 2018, (USD Million)

TABLE 188    Saudi Arabia cloud gaming market, 2019 - 2025, (USD Million)

TABLE 189    Saudi Arabia cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 190    Saudi Arabia cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 191    Saudi Arabia cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 192    Saudi Arabia cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 193    Saudi Arabia cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 194    Saudi Arabia cloud gaming market, by business model, 2019 - 2025 (USD Million)

TABLE 195    UAE cloud gaming market, 2015 - 2018, (USD Million)

TABLE 196    UAE cloud gaming market, 2019 - 2025, (USD Million)

TABLE 197    UAE cloud gaming market, by type, 2015 - 2018 (USD Million)

TABLE 198    UAE cloud gaming market, by type, 2019 - 2025 (USD Million)

TABLE 199    UAE cloud gaming market, by device, 2015 - 2018 (USD Million)

TABLE 200    UAE cloud gaming market, by device, 2019 - 2025 (USD Million)

TABLE 201    UAE cloud gaming market, by business model, 2015 - 2018 (USD Million)

TABLE 202    UAE cloud gaming market, by business model, 2019 - 2025 (USD Million)

 

Charts & Figures

FIG 1    Industry segmentation

FIG 2    Cloud gaming market, 2015 - 2025 (USD Million)

FIG 3    Cloud gaming ecosystem analysis

FIG 4    Market evolution analysis

FIG 5    Growth potential analysis

FIG 6    Porter’s analysis

FIG 7    PESTLE analysis

FIG 8    Comparative analysis of major market players, 2018

FIG 9    Comparative analysis of innovation leaders, 2018

FIG 10    SWOT analysis, Advanced Micro Devices, Inc

FIG 11    SWOT analysis, Apple, Inc. 

FIG 12    SWOT analysis, Blacknut 

FIG 13    SWOT analysis, Blade SAS

FIG 14    SWOT analysis, Broadmedia GC Corporation 

FIG 15    SWOT analysis, Cloudzen 

FIG 16    SWOT analysis, Electronic Arts, Inc. 

FIG 17    SWOT analysis, Kalydo

FIG 18    SWOT analysis, Loudplay Global Ltd. 

FIG 19    SWOT analysis, Microsoft Corporation 

FIG 20    SWOT analysis, Numecent

FIG 21    SWOT analysis, NVIDIA Corporation 

FIG 22    SWOT analysis, Paperspace Co.

FIG 23    SWOT analysis, Parsec Cloud, Inc.

FIG 24    SWOT analysis, Playcast

FIG 25    SWOT analysis, Playcloud

FIG 26    SWOT analysis, Playgiga

FIG 27    SWOT analysis, PlayKey

FIG 28    SWOT analysis, Rainway, Inc.

FIG 29    SWOT analysis, RemoteMyApp sp. z o.o.

FIG 30    SWOT analysis, RemotrCloud

FIG 31    SWOT analysis, Sony Interactive Entertainment LLC

FIG 32    SWOT analysis, Wiztivi

Authors: Ankita Bhutani, Preeti Wadhwani

Buy Now

Access to only 1 person; cannot be shared; cannot be printed
Access for 2 to 5 users only within same department of one company
Access to a company wide audience; includes subsidiary companies or other companies within a group of companies

Premium Report Details

  • Base Year: 2018
  • Companies covered: 23
  • Tables & Figures: 234
  • Countries covered: 17
  • Pages: 250
Inquiry Before Buying

Budget constraints? Get in touch with us for special pricing

Request Discount