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GPU as a Service market share from the software segment will surpass USD 30 billion by 2032. The software comprises digital video, modeling, simulation, imaging, computer-aided design (CAD), and computer-aided manufacturing (CAM). The operation of CNC equipment including routers, lathes, mills, and wire EDMs is controlled using CAD/CAM software that programs toolpaths and generates G-code that controls the equipment. The incorporation of GPUs into workstations enables engineers and architects to complete model design tasks more quickly. It also helps them effectively manage parallel workflows, driving the demand for CAD/CAM software.
GPUaaS market share from the gaming application segment is predicted to expand at 30% CAGR through 2032. GPUs provide gamers with a smooth and high-quality gaming experience. It aids in the editing of high-resolution video files, such as 4K and 360-degree videos. The rising use of smart devices with online gaming applications built in is influencing the gaming sector. The availability of affordable smartphones is helping increase the number of active gamers worldwide. According to the report by the Internet and Mobile Association of India (IAMAI), the mobile gaming sector is contributing over 90% of the gaming vertical of the country. A rise in disposable income and high spending on gaming applications will accelerate the market expansion.
Based on service model, GPU as a Service market share from the SaaS segment is poised to reach USD 35 billion by 2032, as companies are increasingly focusing on offering SaaS-based solutions to their customers. For instance, in 2022, Nvidia launched the Omniverse Cloud which is one of the first SaaS offerings by the company that is aimed at developing ‘metaverse’ applications. Such developments in SaaS solutions will fuel the market revenue.
Europe GPU as a Service market size will witness over 25% CAGR during the forecast timeline, attributed to the rising use of mobile computing devices like smartphones and laptops. Technological innovations in GPUs and the adoption of GPU as a service have advocated the market growth. In 2022, atNorth, a Sweden co-location player, launched new GPUaaS solutions which are based on Nvidia’s leading A100 and upcoming H100. The number of mobile gamers in the European region is set to increase in the coming years. A new study by the Interactive Software Federation of Europe (ISFE) has delved into the mobile gaming sector in Europe, showing that 52% of the continent’s population play games.