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Augmented Reality Market Size By Component (Hardware [Smart Glasses, Head-Mounted Display (HMD), Head-Up Display (HUD)], Software), By Application (Medical, Automotive, Aerospace & Defense, Gaming, Retail, Industrial), Industry Analysis Report, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast, 2017 – 2024

  • Report ID: GMI695
  • Published Date: Dec 2017
  • Report Format: PDF

Report Content

Chapter 1    Methodology & Scope

1.1    Methodology

1.1.1    Initial data exploration

1.1.2    Statistical model and forecast

1.1.3    Industry insights and validation

1.1.4    Definition and forecast parameters

1.2    Data Sources

1.2.1    Secondary

1.2.2    Primary

Chapter 2    Executive Summary

2.1    AR industry 3600 synopsis, 2014 – 2024

2.1.1    Business trends

2.1.2    Regional trends

2.1.3    Component trends

2.1.4    Display device trends

2.1.5    Application trends

Chapter 3    AR Industry Insights

3.1    Industry segmentation

3.2    Industry landscape, 2014 - 2024

3.3    Industry ecosystem analysis

3.4    Capital Investment

3.5    Notable Mergers & Acquisitions in the AR market

3.6    Technology & innovation landscape

3.6.1    Augmented Reality Earbuds

3.6.2    Smart Glasses for Blind People

3.6.3    Augmented Reality Helmet

3.7    Regulatory landscape

3.7.1    Digital Millennium Copyright Act (DMCA)

3.7.1    Communications Decency Act (CDA)

3.7.2    Child Online Protection Act (COPA)

3.7.3    Federal Trade Commission (FTC)

3.8    Industry impact forces

3.8.1    Growth drivers

3.8.1.1    Emerging AR applications across e-commerce and retail

3.8.1.2    Increasing investments in the AR technology

3.8.1.3    Rising demand in medical and automotive industry

3.8.1.4    Increasing adoption of AR enabled smart glasses

3.8.2    Industry pitfalls and challenges

3.8.2.1    Privacy concerns pertaining to the AR technology

3.8.2.2    Financial constraints and complexity

3.9    Growth potential analysis

3.10     Porter’s analysis

3.11     Competitive landscape, 2016

3.11.1    Strategic landscape

3.12     PESTEL analysis

Chapter 4    Augmented Reality Market, By Component

4.1    Global augmented reality headsets market share, by component, 2016 & 2024

4.2    Hardware

4.2.1    Augmented reality hardware market, 2014 - 2024

4.2.2    Augmented reality hardware market, by region, 2014 - 2024

4.2.3......... Head-mounted display

4.2.3.1      Head-mounted display market, 2014 - 2024

4.2.3.2      Head-mounted display market, by region, 2014 - 2024

4.2.4......... Head-up display

4.2.4.1      Head-up display market, 2014 - 2024

4.2.4.1      Head-up display market, by region, 2014 - 2024

4.2.5......... Smart glasses

4.2.5.1      Smart glasses market, 2014 - 2024

4.2.5.1      Smart glasses market, by region, 2014 - 2024

4.3    Software

4.3.1    Augmented reality software market, 2014 - 2024

4.3.2    Augmented reality software market, by region, 2014 - 2024

Chapter 5    Augmented Reality Market, By Application

5.1    Global augmented reality market share, by application, 2016 & 2024

5.2    Medical

5.2.1    Augmented reality market in medical applications, 2014 - 2024

5.2.2    Augmented reality market in medical applications, by region, 2014 - 2024

5.3    Automotive

5.3.1    Augmented reality market in automotive applications, 2014 - 2024

5.3.2    Augmented reality market in automotive applications, by region, 2014 - 2024

5.4    Aerospace & defense

5.4.1    Augmented reality market in aerospace & defense applications, 2014 - 2024

5.4.2    Augmented reality market in aerospace & defense applications, by region, 2014 - 2024

5.5    Gaming

5.5.1    Augmented reality market in gaming applications, 2014 - 2024

5.5.2    Augmented reality market in gaming applications, by region, 2014 - 2024

5.6    Retail

5.6.1    Augmented reality market in retail applications, 2014 - 2024

5.6.2    Augmented reality market in retail applications, by region, 2014 - 2024

5.7    Industrial

5.7.1    Augmented reality market in industrial applications, 2014 - 2024

5.7.2    Augmented reality market in industrial applications, by region, 2014 - 2024

5.8    Others

5.8.1    Augmented reality market in other applications, 2014 - 2024

5.8.2    Augmented reality market in other applications, by region, 2014 - 2024

Chapter 6    Augmented Reality Market, By Region

6.1    Global augmented reality market share, by region, 2015 & 2024

6.2    North America

6.2.1    North America augmented reality market, 2014 - 2024

6.2.1    North America augmented reality market, by component, 2014 - 2024

6.2.2    North America augmented reality market, by display device, 2014 - 2024

6.2.3    North America augmented reality market, by application, 2014 - 2024

6.2.4    U.S.

6.2.4.1    U.S. augmented reality market, 2014 - 2024

6.2.4.2    U.S. augmented reality market, by component, 2014 - 2024

6.2.4.3    U.S. augmented reality market, by display device, 2014 - 2024

6.2.4.4    U.S. augmented reality market, by application, 2014 - 2024

6.2.5    Canada

6.2.5.1    Canada augmented reality market, 2014 - 2024

6.2.5.2    Canada augmented reality market, by component, 2014 - 2024

6.2.5.3    Canada augmented reality market, by display device, 2014 - 2024

6.2.5.4    Canada augmented reality market, by application, 2014 - 2024

6.3    Europe

6.3.1    Europe augmented reality market, 2014 - 2024

6.3.2    Europe augmented reality market, by component, 2014 - 2024

6.3.3    Europe augmented reality market, by display device, 2014 - 2024

6.3.4    Europe augmented reality market, by application, 2014 - 2024

6.3.5    Germany

6.3.5.1    Germany augmented reality market, 2014 - 2024

6.3.5.2    Germany augmented reality market, by component, 2014 - 2024

6.3.5.3    Germany augmented reality market, by display device, 2014 - 2024

6.3.5.4    Germany augmented reality market, by application, 2014 - 2024

6.3.6    UK

6.3.6.1    UK augmented reality market, 2014 - 2024

6.3.6.2    UK augmented reality market, by component, 2014 - 2024

6.3.6.3    UK augmented reality market, by display device, 2014 - 2024

6.3.6.4    UK augmented reality market, by application, 2014 - 2024

6.3.7    France

6.3.7.1    France augmented reality market, 2014 - 2024

6.3.7.2    France augmented reality market, by component, 2014 - 2024

6.3.7.3    France augmented reality market, by display device, 2014 - 2024

6.3.7.4    France augmented reality market, by application, 2014 - 2024

6.3.8    Italy

6.3.8.1    Italy augmented reality market, 2014 - 2024

6.3.8.2    Italy augmented reality market, by component, 2014 - 2024

6.3.8.3    Italy augmented reality market, by display device, 2014 - 2024

6.3.8.4    Italy augmented reality market, by display device, 2014 - 2024

6.3.8.5    Italy augmented reality market, by application, 2014 - 2024

6.3.9    Russia

6.3.9.1    Russia augmented reality market, 2014 - 2024

6.3.9.2    Russia augmented reality market, by component, 2014 - 2024

6.3.9.3    Russia augmented reality market, by display device, 2014 - 2024

6.3.9.4    Russia augmented reality market, by application, 2014 - 2024

6.4    Asia Pacific

6.4.1    Asia Pacific augmented reality market, 2014 - 2024

6.4.2    Asia Pacific augmented reality market, by component, 2014 - 2024

6.4.3    Asia Pacific augmented reality market, by display device, 2014 - 2024

6.4.4    Asia Pacific augmented reality market, by application, 2014 - 2024

6.4.5    China

6.4.5.1    China augmented reality market, 2014 - 2024

6.4.5.2    China augmented reality market, by component, 2014 - 2024

6.4.5.3    China augmented reality market, by display device, 2014 - 2024

6.4.5.4    China augmented reality market, by application, 2014 - 2024

6.4.6    Japan

6.4.6.1    Japan augmented reality market, 2014 - 2024

6.4.6.2    Japan augmented reality market, by component, 2014 - 2024

6.4.6.3    Japan augmented reality market, by display device, 2014 - 2024

6.4.6.4    Japan augmented reality market, by application, 2014 - 2024

6.4.7    India

6.4.7.1    India augmented reality market, 2014 - 2024

6.4.7.2    India augmented reality market, by component, 2014 - 2024

6.4.7.3    India augmented reality market, by display device, 2014 - 2024

6.4.7.4    India augmented reality market, by application, 2014 - 2024

6.4.8    South Korea

6.4.8.1    South Korea augmented reality market, 2014 - 2024

6.4.8.2    South Korea augmented reality market, by component, 2014 - 2024

6.4.8.3    South Korea augmented reality market, by display device, 2014 - 2024

6.4.8.4    South Korea augmented reality market, by application, 2014 - 2024

6.4.9    Taiwan

6.4.9.1    Taiwan augmented reality market, 2014 - 2024

6.4.9.2    Taiwan augmented reality market, by component, 2014 - 2024

6.4.9.3    Taiwan augmented reality market, by display device, 2014 - 2024

6.4.9.4    Taiwan augmented reality market, by application, 2014 - 2024

6.5    Latin America

6.5.1    Latin America augmented reality market, 2014 - 2024

6.5.2    Latin America augmented reality market, by component, 2014 - 2024

6.5.3    Latin America augmented reality market, by display device, 2014 - 2024

6.5.4    Latin America augmented reality market, by application, 2014 - 2024

6.5.5    Brazil

6.5.5.1    Brazil augmented reality market, 2014 - 2024

6.5.5.2    Brazil augmented reality market, by component, 2014 - 2024

6.5.5.3    Brazil augmented reality market, by display device, 2014 - 2024

6.5.5.4    Brazil augmented reality market, by application, 2014 - 2024

6.5.6    Mexico

6.5.6.1    Mexico augmented reality market, 2014 - 2024

6.5.6.2    Mexico augmented reality market, by component, 2014 - 2024

6.5.6.3    Mexico augmented reality market, by display device, 2014 - 2024

6.5.6.4    Mexico augmented reality market, by application, 2014 - 2024

6.6    Middle East & Africa

6.6.1    Middle East & Africa augmented reality market, 2014 - 2024

6.6.2    Middle East & Africa augmented reality market, by component, 2014 - 2024

6.6.3    Middle East & Africa augmented reality market, by display device, 2014 - 2024

6.6.4    Middle East & Africa augmented reality market, by application, 2014 - 2024

Chapter 7    Company Profiles

7.1    AccuVein Inc

7.1.1    Business Overview

7.1.2    Financial Data

7.1.3    Product Landscape

7.1.4    Strategic Outlook

7.1.5    SWOT Analysis

7.2    Affectiva, Inc.

7.2.1    Business Overview

7.2.2    Financial Data

7.2.3    Product Landscape

7.2.4    Strategic Outlook

7.2.5    SWOT Analysis

7.3    APX Labs

7.3.1    Business Overview

7.3.2    Financial Data

7.3.3    Product Landscape

7.3.4    Strategic Outlook

7.3.5    SWOT Analysis

7.4    Blippar

7.4.1    Business Overview

7.4.2    Financial Data

7.4.3    Product Landscape

7.4.4    Strategic Outlook

7.4.5    SWOT Analysis

7.5    Daqri LLC

7.5.1    Business Overview

7.5.2    Financial Data

7.5.3    Product Landscape

7.5.4    Strategic Outlook

7.5.5    SWOT Analysis

7.6    Google Inc.

7.6.1    Business Overview

7.6.2    Financial Data

7.6.3    Product Landscape

7.6.4    Strategic Outlook

7.6.5    SWOT Analysis

7.7    Infinity Augmented Reality Inc.

7.7.1    Business Overview

7.7.2    Financial Data

7.7.3    Product Landscape

7.7.4    Strategic Outlook

7.8    LAFORGE Optical

7.8.1    Business Overview

7.8.2    Financial Data

7.8.3    Product Landscape

7.8.4    Strategic Outlook

7.8.5    SWOT Analysis

7.9    MAGIC LEAP INC.

7.9.1    Business Overview

7.9.2    Financial Data

7.9.3    Product Landscape

7.9.4    Strategic Outlook

7.9.5    SWOT Analysis

7.10     Marxent Labs, LLC

7.10.1    Business Overview

7.10.2    Financial Data

7.10.3    Product Landscape

7.10.4    Strategic Outlook

7.10.5    SWOT Analysis

7.11     Medsights Tech Corp.

7.11.1    Business Overview

7.11.2    Financial Data

7.11.3    Product Landscape

7.11.4    Strategic Outlook

7.11.5    SWOT Analysis

7.12     Microsoft Corporation

7.12.1    Business Overview

7.12.2    Financial Data

7.12.3    Product Landscape

7.12.4    Strategic Outlook

7.12.5    SWOT Analysis

7.13     Niantic, Inc.

7.13.1    Business Overview

7.13.2    Financial Data

7.13.3    Product Landscape

7.13.4    Strategic Outlook

7.13.5    SWOT Analysis

7.14     Nintendo Co. Ltd

7.14.1    Business Overview

7.14.2    Financial Data

7.14.3    Product Landscape

7.14.4    Strategic Outlook

7.14.5    SWOT Analysis

7.15     Optinvent

7.15.1    Business Overview

7.15.2    Financial Data

7.15.3    Product Landscape

7.15.4    Strategic Outlook

7.15.5    SWOT Analysis

7.16     Osterhout Design Group

7.16.1    Business Overview

7.16.2    Financial Data

7.16.3    Product Landscape

7.16.4    Strategic Outlook

7.17     Prologue Immersive

7.17.1    Business Overview

7.17.2    Financial Data

7.17.3    Product Landscape

7.17.4    Strategic Outlook

7.17.5    SWOT Analysis

7.18     PTC Inc.

7.18.1    Business Overview

7.18.2    Financial Data

7.18.3    Product Landscape

7.18.4    Strategic Outlook

7.18.5    SWOT Analysis

7.19     Qualcomm Incorporated

7.19.1    Business Overview

7.19.2    Financial Data

7.19.3    Product Landscape

7.19.4    Strategic Outlook

7.19.5    SWOT Analysis

7.20     Recon Instruments Inc.

7.20.1    Business Overview

7.20.2    Financial Data

7.20.3    Product Landscape

7.20.4    Strategic Outlook

7.20.5    SWOT Analysis

7.21     Samsung Electronics

7.21.1    Business Overview

7.21.2    Financial Data

7.21.3    Product Landscape

7.21.4    Strategic Outlook

7.22     Sony Corporation

7.22.1    Business Overview

7.22.2    Financial Data

7.22.3    Product Landscape

7.22.4    Strategic Outlook

7.23     Sphero, Inc.

7.23.1    Business Overview

7.23.2    Financial Data

7.23.3    Product Landscape

7.23.4    Strategic Outlook

7.23.5    SWOT Analysis

7.24     Total Immersion

7.24.1    Business Overview

7.24.2    Financial Data

7.24.3    Product Landscape

7.24.4    SWOT Analysis

7.25     Wikitude GmbH

7.25.1    Business Overview

7.25.2    Financial Data

7.25.3    Product Landscape

7.25.4    Strategic Outlook

7.25.5    SWOT Analysis

 

Authors: Preeti Wadhwani

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Premium Report Details

  • Base Year: 2016
  • Companies covered: 25
  • Tables & Figures: 385
  • Countries covered: 14
  • Pages: 242
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