Virtual Classroom Market Size, Industry Analysis Report, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2020 – 2026

Report ID: GMI4503




Summary Methodology

Virtual Classroom Market size is set to grow significantly in the coming years with ongoing digitization and rising penetration of internet-based smartphones. Digitalization has captured several sectors including the education sector. With the advent of technology, the education sector has revolutionized, and the importance of virtual classrooms is growing constantly. Major factors driving the virtual classroom market include increased participation & engagement in learning, growing demand for remote learning, and wide acceptance for AR/VR technology for corporate training & development.
 

A virtual classroom can be attended from anywhere around the globe. The technology is a teaching and learning environment, where participants log in from their devices to access a range of lectures, videos, and teaching modules at a given point in time. Education institutes are adopting advanced teaching methods & tools for making learning easier for students and remote employees. Upcoming evolution in the education system is replacing traditional classrooms with virtual classrooms. According to the Racoon Gang, virtual classroom takes almost 60% less timing than learning the same material in a traditional classroom. The demand for open & distance learning is increasing, which has made many higher education providers to invest in virtual classroom systems.
 

Growing adoption of the technology in corporate training & development and continuous innovation of the e-learning system are the major factors contributing to virtual classroom market growth. Furthermore, the increasing trend of remote workplaces is propelling the demand for virtual classrooms. Remote employees need training and virtual classes to create collaboration opportunities among dispersed participants. For instance, according to the Training Industry, 72% of the workers in the U.S. are virtual workers and according to IWG PLC, 70% of the professionals works from remote places for at least one day a week, whereas 53% works for at least half a week.
 

In addition, the adoption and implementation of BYOD policies are gaining popularity in recent years. The BYOD trend has maintained a steady demand for virtual classrooms. Students in K-12 and higher education sectors are using their personal devices, such as tablets, smartphones, gaming devices, and laptops, for undertaking lectures or tutorials online. It is also helping schools reduce costs related to managing devices and providing greater mobility to access education materials from any device. Companies, such as SAP, Intel, and Blackstone, are also heavily adopting the BYOD program throughout their organization for training and development purposes.
 

The wide acceptance of AR/VR technology in the education sector is positively impacting the virtual classroom market. AR/VR technology provides complete immersion and involvement in the education process at an emotional level. It provides an opportunity to revolutionize approaches within the education sector and makes quality teaching more accessible & engaging. For instance, in February 2019, Microsoft introduced HoloLens 2, an AR/VR design, which was initially designed for gamers and later became popular among education and business environments. AR is more realistic and widely used in virtual classrooms as VR technology is more expensive. However, some players are providing free basic virtual reality teaching platform for schools, universities, and businesses. For instance, in 2018, HTC started providing its VIVE technology software for free for various virtual classrooms.
 

On-premise virtual classrooms are considered more secure than publicly hosted classrooms and offer flexibility to create customized platforms. In cloud-based virtual classrooms, customization can be done only by service providers. Players, such as Congrea and BigBlueButton, are providing open-source SaaS platform for virtual classrooms. The demand for unified communication and collaborative solutions is anticipated to grow in the coming years. Various universities are implementing advanced collaboration tools to support global learning, research, services, and operations. The solutions also help in reducing operational costs. For instance, Duke University implemented a Cisco unified communication solution on its campuses and medical centers. The university saves over USD 2.5 million annually in operating costs by consolidating various contact centers and PBX systems using the unified communication platform of Cisco.
 

North America accounted for the majority of virtual classroom market share, due to high adoption of technology in the education sector. Homeschooling is the fastest growing form of education in the region. The U.S. Department of Education estimates that 49.6 million students were homeschooled in 2012, while 50.6 million in 2016. Homeschooling grew by an average of about 25% in four major regions of the country. The increasing popularity of homebound learning is driving the demand for virtual classrooms. The rising number of startups and the adoption of advanced technologies is further fueling the market in the region. To get better results with convenience, various organizations are shifting toward virtual learning methods as they help organizations to reduce employee training costs; and multiple users can access the training material at the same time.
 

Some of the key players operating in the virtual classroom market include SKYPREP, HTC, Saba Software, Oracle, Edvance360, Google, Microsoft, Sony, Samsung Electronics, Cisco, Blackboard, Dell, Inc., IBM, Electa Communications, Impero Software, Hitachi, Barco, WizIQ, BigBlueButton BrainCert, Panasonic Corporation, LG Electronics, Veative Labs, Digital Samba, and TutorRoom. Market players are increasing their market penetration through organic business strategies such as new product launches and product developments; as well as inorganic strategies including mergers & acquisitions, partnerships, and collaborations & agreements.
 

Virtual Classroom Market, By Solution

  • Content management
  • Device management
  • Analytics and data visualization
  • Unified communication and collaboration
  • Security

Market by Deployment

  • On-premise
  • Cloud-based

Market by End-Use

  • Academic institution
  • Corporate

The above information has been provided for the following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa (MEA)
    • GCC
    • South Africa
       

What Information does this report contain?

Historical data coverage: 2015 to 2019; Growth Projections: 2020 to 2026.
Expert analysis: industry, governing, innovation and technological trends; factors impacting development; drawbacks, SWOT.
6-7 year performance forecasts: major segments covering applications, top products and geographies.
Competitive landscape reporting: market leaders and important players, competencies and capacities of these companies in terms of production as well as sustainability and prospects.


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