2024年,桌游行业前五大公司——Asmodee集团、美泰公司、孩之宝公司、Ravensburger AG与Goliath Games LLC合计约占15-20%的市场份额。These prominent players are proactively involved in strategic endeavors, such as mergers & acquisitions, facility expansions & collaborations, to expand their product portfolios, extend their reach to a broad customer base, and strengthen their market position.
Asmodee Group includes internationally acclaimed titles such as Catan, Ticket to Ride, 7 Wonders, and Dobble (Spot It!). The company’s aggressive acquisition strategy has been a cornerstone of its success, enabling it to consolidate market share across diverse genres, including strategy, family, and party games. Asmodee operates in over 50 countries and has a robust distribution network, both direct and through subsidiaries, which allows it to localize content effectively and scale operations rapidly.
Mattel Inc. includes evergreen titles like UNO, Pictionary, and Blokus, which collectively contribute to a stable revenue base. Mattel’s integration of intellectual property (IP) from its globally recognized franchises, such as Barbie and Hot Wheels, ensures its products remain relevant to evolving consumer preferences. The company’s strategic partnerships and licensing agreements have further expanded its reach, with UNO alone selling over 150 million copies worldwide as of 2023.
Board Games Market Companies
Major players operating in the board games industry include:
Asmodee Group
CMON Limited
Czech Games Edition
Days of Wonder
Fantasy Flight Games
Goliath Games LLC
HABA - Habermaass GmbH
Hasbro Inc.
IELLO
Indie Boards and Cards
Kosmos Verlags-GmbH & Co. KG
Mattel Inc.
North Star Games
PlayMonster LLC
Ravensburger AG
Schmidt Spiele GmbH
Spin Master Corp.
University Games Corp.
USAopoly Inc.
Z-Man Games LLC
Hasbro, Inc. commands a dominant position in the board game market through its extensive portfolio of legendary titles, including Monopoly, Scrabble, Clue, and Risk. The company’s ownership of major entertainment properties, such as Transformers, My Little Pony, and Dungeons & Dragons, enables it to create immersive transmedia experiences that span board games, toys, video games, and films.
Ravensburger AG is known for its emphasis on educational value and high production quality. The company’s portfolio includes popular titles such as Labyrinth, The Castles of Burgundy, and a range of Disney-themed games, which appeal to both families and hobbyists. Ravensburger’s commitment to sustainability, including its use of FSC-certified materials and eco-friendly production processes, resonates strongly with environmentally conscious consumers.
Goliath Games LLC has carved a niche in the board game market by focusing on mass-market appeal through accessible, fast paced, and often humorous games. Its portfolio includes bestsellers like Sequence, Rummikub, and Pop the Pig, which are designed to engage family and casual gamers.
In January 2025, Z-Man announced Arkham Horror: Lovecraft Letter for a March 2025 release, signaling a return to its darker, mythos-infused storytelling roots. This move reflects the publisher’s strategic use of diverse IPs to keep the evergreen Love Letter format fresh, relevant, and engaging across both casual and hobbyist gaming segments.
In 2024, founded by industry veterans from Z-Man Games and Stronghold Games, Play to Z made its debut with a strong focus on high-quality, strategy-driven titles. The company announced its first major project, Ascending Empires: Zenith Edition, a reimagining of the cult classic hybrid dexterity-strategy game. Launching via Kickstarter and slated for release in Q1 2024, the game reflects Play to Z’s mission to revive beloved titles with modernized mechanics and premium production.
棋盘游戏市场规模
全球棋盘游戏市场规模在2024年估计为122亿美元。根据全球市场洞察公司(Global Market Insights, Inc.)发布的最新报告,该市场预计将从2025年的128亿美元增长至2034年的206亿美元,年复合增长率为5.5%。
棋盘游戏市场关键要点
市场规模与增长
区域主导地位
主要市场驱动因素
挑战
机遇
主要参与者
棋盘游戏市场趋势
桌游市场分析
按产品类型划分,桌游市场可细分为大富翁、拼字游戏、国际象棋、拼图、卡牌与骰子、收藏卡牌、迷你模型以及其他类型。其中,大富翁细分市场占据主导地位,2024年创收30亿美元。
按游戏主题划分,市场可分为策略与战争、科幻、奇幻、体育、冒险与探索、恐怖与悬疑、教育与问答及其他类别。2024年,策略与战争主题细分市场占据桌游市场24%的份额。
2024年,美国在北美桌游市场增长中贡献显著,占该地区60.5%的份额。
2024年,亚太地区桌游市场占据第二大份额,预计在2025至2034年预测期内将以6%的年复合增长率增长。
欧洲桌游市场预计在2025至2034年预测期内将以5.7%的年复合增长率增长。
桌游市场份额
Board Games Market Companies
Major players operating in the board games industry include:
Hasbro, Inc. commands a dominant position in the board game market through its extensive portfolio of legendary titles, including Monopoly, Scrabble, Clue, and Risk. The company’s ownership of major entertainment properties, such as Transformers, My Little Pony, and Dungeons & Dragons, enables it to create immersive transmedia experiences that span board games, toys, video games, and films.
Ravensburger AG is known for its emphasis on educational value and high production quality. The company’s portfolio includes popular titles such as Labyrinth, The Castles of Burgundy, and a range of Disney-themed games, which appeal to both families and hobbyists. Ravensburger’s commitment to sustainability, including its use of FSC-certified materials and eco-friendly production processes, resonates strongly with environmentally conscious consumers.
Goliath Games LLC has carved a niche in the board game market by focusing on mass-market appeal through accessible, fast paced, and often humorous games. Its portfolio includes bestsellers like Sequence, Rummikub, and Pop the Pig, which are designed to engage family and casual gamers.
市场份额5%
2024年整体市场份额为16%
Board Games Industry News
In January 2025, Z-Man announced Arkham Horror: Lovecraft Letter for a March 2025 release, signaling a return to its darker, mythos-infused storytelling roots. This move reflects the publisher’s strategic use of diverse IPs to keep the evergreen Love Letter format fresh, relevant, and engaging across both casual and hobbyist gaming segments.
棋盘游戏市场研究报告涵盖了该行业的深度分析,并提供了2021至2034年收入(十亿美元)与销量(百万套)的预测数据,具体涵盖以下细分市场:
按产品类型划分的市场
按游戏主题划分的市场
按类型划分的市场
按年龄段划分的市场
按分销渠道划分的市场
以上信息涵盖以下地区与国家:
研究方法、数据来源和验证过程
本报告基于结构化的研究流程,围绕直接的行业对话、专有建模和严格的交叉验证构建,而不仅仅是桌面研究。
我们的6步研究流程
1. 研究设计与分析师监督
在GMI,我们的研究方法建立在人类专业知识、严格验证和完全透明的基础上。我们报告中的每一个洞察、趋势分析和预测都是由理解您市场细微差别的经验丰富的分析师开发的。
我们的方法通过与行业参与者和专家的直接交流整合了广泛的一手研究,并以来自经过验证的全球来源的全面二手研究作为补充。我们应用量化影响分析来提供可靠的预测,同时保持从原始数据源到最终洞察的完全可追溯性。
2. 一手研究
一手研究是我们方法论的基础,对整体洞察的贡献率近乎80%。它涉及与行业参与者的直接交流,以确保分析的准确性和深度。我们的结构化访谈计划覆盖区域和全球市场,包括来自高管、总监和主题专家的输入。这些互动提供战略、运营和技术视角,实现全面的洞察和可靠的市场预测。
3. 数据挖掘与市场分析
数据挖掘是我们研究过程的关键部分,对整体方法论的贡献率约为20%。它包括通过主要参与者的收入份额分析来分析市场结构、识别行业趋势和评估宏观经济因素。相关数据从付费和免费来源收集,以建立可靠的数据库。然后将这些信息整合起来,以支持一手研究和市场规模估算,并由分销商、制造商和协会等关键利益相关者进行验证。
4. 市场规模测算
我们的市场规模测算建立在自下而上的方法之上,从通过一手访谈直接收集的企业收入数据开始,同时结合制造商的产量数据以及安装或部署统计数据。这些输入数据在各地区市场进行汇总,以得出一个基于实际行业活动的全球估算值。
5. 预测模型与关键假设
每项预测均包含以下内容的明确文档记录:
✓ 主要增长驱动因素及其预期影响
✓ 制约因素与缓解场景
✓ 监管假设与政策变动风险
✓ 技术普及曲线参数
✓ 宏观经济假设(GDP增长、通货膨胀、汇率)
✓ 竞争格局与市场进入/退出预期
6. 验证与质量保证
最终阶段涉及人工验证,领域专家对筛选后的数据进行手动审查,以发现自动化系统可能遗漏的细微差异和语境错误。这种专家审查增加了一个关键的质量保证层,确保数据与研究目标和领域特定标准一致。
我们的三层验证流程确保数据可靠性最大化:
✓ 统计验证
✓ 专家验证
✓ 市场实实检验
信任与可信度
已验证的数据来源
贸易出版物
安全与国防行业期刊及贸易媒体
行业数据库
专有及第三方市场数据库
监管文件
政府采购记录及政策文件
学术研究
大学研究及专业機构报告
企业报告
年度报告、投资者演示及申报文件
专家访谈
高层管理人员、采购负责人及技术专家
GMI档案库
覆盖30余个行业领域的逶13,000项已发布研究
贸易数据
进出口量、HS编码及海关记录
研究与评估的参数
本报告中的每个数据点均通过一手访谈、真正的自下而上建模及严格的交叉验证进行核实。 了解我们的研究流程 →