桌游市场 大小和分享 2025 - 2034
报告 ID: GMI8187
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发布日期: August 2025
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报告格式: PDF
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作者: Avinash Singh, Sunita Singh

棋盘游戏市场规模
全球棋盘游戏市场规模在2024年估计为122亿美元。根据全球市场洞察公司(Global Market Insights, Inc.)发布的最新报告,该市场预计将从2025年的128亿美元增长至2034年的206亿美元,年复合增长率为5.5%。
市场份额5%
2024年整体市场份额为16%
棋盘游戏市场趋势
桌游市场分析
按产品类型划分,桌游市场可细分为大富翁、拼字游戏、国际象棋、拼图、卡牌与骰子、收藏卡牌、迷你模型以及其他类型。其中,大富翁细分市场占据主导地位,2024年创收30亿美元。
按游戏主题划分,市场可分为策略与战争、科幻、奇幻、体育、冒险与探索、恐怖与悬疑、教育与问答及其他类别。2024年,策略与战争主题细分市场占据桌游市场24%的份额。
2024年,美国在北美桌游市场增长中贡献显著,占该地区60.5%的份额。
2024年,亚太地区桌游市场占据第二大份额,预计在2025至2034年预测期内将以6%的年复合增长率增长。
欧洲桌游市场预计在2025至2034年预测期内将以5.7%的年复合增长率增长。
桌游市场份额
Board Games Market Companies
Major players operating in the board games industry include:
Hasbro, Inc. commands a dominant position in the board game market through its extensive portfolio of legendary titles, including Monopoly, Scrabble, Clue, and Risk. The company’s ownership of major entertainment properties, such as Transformers, My Little Pony, and Dungeons & Dragons, enables it to create immersive transmedia experiences that span board games, toys, video games, and films.
Ravensburger AG is known for its emphasis on educational value and high production quality. The company’s portfolio includes popular titles such as Labyrinth, The Castles of Burgundy, and a range of Disney-themed games, which appeal to both families and hobbyists. Ravensburger’s commitment to sustainability, including its use of FSC-certified materials and eco-friendly production processes, resonates strongly with environmentally conscious consumers.
Goliath Games LLC has carved a niche in the board game market by focusing on mass-market appeal through accessible, fast paced, and often humorous games. Its portfolio includes bestsellers like Sequence, Rummikub, and Pop the Pig, which are designed to engage family and casual gamers.
Board Games Industry News
In January 2025, Z-Man announced Arkham Horror: Lovecraft Letter for a March 2025 release, signaling a return to its darker, mythos-infused storytelling roots. This move reflects the publisher’s strategic use of diverse IPs to keep the evergreen Love Letter format fresh, relevant, and engaging across both casual and hobbyist gaming segments.
棋盘游戏市场研究报告涵盖了该行业的深度分析,并提供了2021至2034年收入(十亿美元)与销量(百万套)的预测数据,具体涵盖以下细分市场:
按产品类型划分的市场
按游戏主题划分的市场
按类型划分的市场
按年龄段划分的市场
按分销渠道划分的市场
以上信息涵盖以下地区与国家: