Home > Media & Technology > Indoor Entertainment Center Market > Table of Contents

Indoor Entertainment Center Market - By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities), By Age Group, By Area Size & Forecast, 2022-2028

  • Report ID: GMI5231
  • Published Date: Mar 2022
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Scope and definitions

1.2    Methodology & forecast parameters

1.3    COVID-19 impact

1.3.1    North America

1.3.2    Europe

1.3.3    Asia Pacific

1.3.4    Latin America

1.3.5    Middle East & Africa

1.4    Regional trends

1.4.1    North America

1.4.2    Europe

1.4.3    Asia Pacific

1.4.4    Latin America

1.4.5    Middle East & Africa

1.5    Data sources

1.5.1    Secondary

1.5.2    Primary

1.6    Industry glossary

Chapter 2   Executive Summary

2.1    Indoor entertainment center industry 360º synopsis, 2018 – 2028

2.1.1    Business trends

2.1.2    Regional trends

2.1.3    Activity trends

2.1.4    Age group trends

2.1.5    Area size trends

Chapter 3   Indoor Entertainment Center Industry Insights

3.1    Introduction

3.2    Impact of COVID-19 outbreak

3.2.1    Global outlook

3.2.2    Regional outlook

3.2.2.1    North America

3.2.2.2    Europe

3.2.2.3    Asia Pacific

3.2.2.4    Latin America

3.2.2.5    MEA

3.2.3    Industry value chain

3.2.3.1    Component suppliers

3.2.3.2    Manufacturers

3.2.3.3    System integrators

3.2.4    Competitive landscape

3.2.4.1    Strategy

3.2.4.2    Distribution network

3.2.4.3    Business growth

3.3    Industry ecosystem analysis

3.3.1    Raw material suppliers

3.3.2    Component suppliers

3.3.3    Manufacturers

3.3.4    Technology/software providers

3.3.5    Service providers

3.3.6    Distributors

3.3.7    Vendor matrix

3.3.7.1    Raw material suppliers

3.3.7.2    Component suppliers

3.3.7.3    Manufacturers

3.3.7.4    Technology/software providers

3.3.7.5    Service providers

3.3.7.6    Distributors

3.4    Technological & innovation landscape

3.4.1    AR & VR

3.4.2    3D/4D technology

3.5    Consumer psychology trends

3.5.1    AR & VR gaming zones

3.5.2    Bowling alleys

3.5.3    Video game arcades

3.5.4    Children's entertainment & edutainment area

3.5.5    Trampoline parks

3.5.6    Indoor physical sports activities

3.5.7    Adventure activities

3.5.8    Restaurants & movie theaters

3.5.9    Others

3.6    Regulatory landscape

3.6.1    North America

3.6.2    Europe

3.6.3    Asia Pacific

3.6.4    Latin America

3.6.5    MEA

3.7    Industry impact forces

3.7.1    Growth drivers

3.7.1.1    High demand for virtual reality-based gaming zones in North America

3.7.1.2    Rising disposable income in Europe

3.7.1.3    Growing popularity of indoor adventure sports among youth population of Asia Pacific

3.7.1.4    Increasing adoption of children entertainment centers in Latin America

3.7.1.5    Rise in construction of malls in MEA

3.7.2    Industry pitfalls & challenges

3.7.2.1    High capital investment

3.7.2.2    Limited awareness in underdeveloped countries

3.8    Growth potential analysis

3.9    Porter’s analysis

3.9.1    Supplier power

3.9.2    Buyer power

3.9.3    Threat of new entrants

3.9.4    Threat of substitutes

3.9.5    Internal rivalry

3.10    PESTEL analysis

3.10.1    Political

3.10.2    Economic

3.10.3    Social

3.10.4    Technological

3.10.5    Environmental

3.10.6    Legal

Chapter 4   Competitive Landscape, 2021

4.1    Introduction

4.2    Competitive analysis of major players

4.2.1    Bandai Namco Holdings Inc.

4.2.2    CEC Entertainment, Inc.

4.2.3    Dave and Buster’s, Inc.

4.2.4    Ferrari World

4.2.5    The Walt Disney Company

4.3    Competitive analysis of other prominent players

4.3.1    Bowlero Corporation

4.3.2    Fun City

4.3.3    Lucky Strike Entertainment

4.3.4    Tenpin

4.3.5    Timezone Global

4.4    Vendor adoption matrix

Chapter 5   Indoor Entertainment Center Market, By Activity

5.1    Indoor entertainment center market share, by activity, 2021 & 2028

5.2    AR & VR gaming zones

5.2.1    Market estimates and forecast, 2018 – 2028

5.3    Bowling alleys

5.3.1    Market estimates and forecast, 2018 – 2028

5.4    Video game arcades

5.4.1    Market estimates and forecast, 2018 – 2028

5.5    Children's entertainment & edutainment area

5.5.1    Market estimates and forecast, 2018 – 2028

5.6    Trampoline parks

5.6.1    Market estimates and forecast, 2018 – 2028

5.7    Indoor physical sports activities

5.7.1    Market estimates and forecast, 2018 – 2028

5.8    Adventure activities

5.8.1    Market estimates and forecast, 2018 – 2028

5.9    Restaurants & movie theatres

5.9.1    Market estimates and forecast, 2018 – 2028

5.10    Others

5.10.1    Market estimates and forecast, 2018 – 2028

Chapter 6   Indoor Entertainment Center Market, By Age Group

6.1    Indoor entertainment center market share, by age group, 2021 & 2028

6.2    Below 12 years

6.2.1    Market estimates and forecast, 2018 – 2028

6.3    13 - 20 years

6.3.1    Market estimates and forecast, 2018 – 2028

6.4    21 - 25 years

6.4.1    Market estimates and forecast, 2018 – 2028

6.5    Over 25 years

6.5.1    Market estimates and forecast, 2018 – 2028

Chapter 7   Indoor Entertainment Center Market, By Area Size

7.1    Indoor entertainment center market share, by area size, 2021 & 2028

7.2    Upto 5,000 sq. ft

7.2.1    Market estimates and forecast, 2018 – 2028

7.3    5,001 - 40,000 sq. ft

7.3.1    Market estimates and forecast, 2018 – 2028

7.4    40,000 - 1,00,000 sq. ft

7.4.1    Market estimates and forecast, 2018 – 2028

7.5    1,00,001 sq. ft - 10 acres

7.5.1    Market estimates and forecast, 2018 – 2028

7.6    Above 10 acres

7.6.1    Market estimates and forecast, 2018 – 2028

Chapter 8   Indoor Entertainment Center Market, By Region

8.1    Indoor entertainment center market share, by region, 2021 & 2028

8.2    North America

8.2.1    Market estimates and forecast, 2018 – 2028

8.2.2    Market estimates and forecast, by activity, 2018 – 2028

8.2.3    Market estimates and forecast, by age group, 2018 – 2028

8.2.4    Market estimates and forecast, by area size, 2018 – 2028

8.2.5    U.S.

8.2.5.1    Market estimates and forecast, 2018 – 2028

8.2.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.2.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.2.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.2.6    Canada

8.2.6.1    Market estimates and forecast, 2018 – 2028

8.2.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.2.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.2.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.3    Europe

8.3.1    Market estimates and forecast, 2018 – 2028

8.3.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.5    UK

8.3.5.1    Market estimates and forecast, 2018 – 2028

8.3.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.5.5   

8.3.6    Germany

8.3.6.1    Market estimates and forecast, 2018 – 2028

8.3.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.7    France

8.3.7.1    Market estimates and forecast, 2018 – 2028

8.3.7.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.7.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.7.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.8    Italy

8.3.8.1    Market estimates and forecast, 2018 – 2028

8.3.8.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.8.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.8.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.9    Spain

8.3.9.1    Market estimates and forecast, 2018 – 2028

8.3.9.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.9.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.9.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.10    Russia

8.3.10.1    Market estimates and forecast, 2018 – 2028

8.3.10.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.10.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.10.4    Market estimates and forecast, by area size, 2018 – 2028

8.3.11    Benelux

8.3.11.1    Market estimates and forecast, 2018 – 2028

8.3.11.2    Market estimates and forecast, by activity, 2018 – 2028

8.3.11.3    Market estimates and forecast, by age group, 2018 – 2028

8.3.11.4    Market estimates and forecast, by area size, 2018 – 2028

8.4    Asia Pacific

8.4.1    Market estimates and forecast, 2018 – 2028

8.4.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.5    China

8.4.5.1    Market estimates and forecast, 2018 – 2028

8.4.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.6    India

8.4.6.1    Market estimates and forecast, 2018 – 2028

8.4.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.7    Japan

8.4.7.1    Market estimates and forecast, 2018 – 2028

8.4.7.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.7.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.7.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.8    South Korea

8.4.8.1    Market estimates and forecast, 2018 – 2028

8.4.8.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.8.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.8.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.9    Australia & New Zealand

8.4.9.1    Market estimates and forecast, 2018 – 2028

8.4.9.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.9.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.9.4    Market estimates and forecast, by area size, 2018 – 2028

8.4.10    Southeast Asia

8.4.10.1    Market estimates and forecast, 2018 – 2028

8.4.10.2    Market estimates and forecast, by activity, 2018 – 2028

8.4.10.3    Market estimates and forecast, by age group, 2018 – 2028

8.4.10.4    Market estimates and forecast, by area size, 2018 – 2028

8.5    Latin America

8.5.1    Market estimates and forecast, 2018 – 2028

8.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.5.5    Brazil

8.5.5.1    Market estimates and forecast, 2018 – 2028

8.5.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.5.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.5.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.5.6    Mexico

8.5.6.1    Market estimates and forecast, 2018 – 2028

8.5.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.5.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.5.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.5.7    Argentina

8.5.7.1    Market estimates and forecast, 2018 – 2028

8.5.7.2    Market estimates and forecast, by activity, 2018 – 2028

8.5.7.3    Market estimates and forecast, by age group, 2018 – 2028

8.5.7.4    Market estimates and forecast, by area size, 2018 – 2028

8.6    MEA

8.6.1    Market estimates and forecast, 2018 – 2028

8.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.6.5    UAE

8.6.5.1    Market estimates and forecast, 2018 – 2028

8.6.5.2    Market estimates and forecast, by activity, 2018 – 2028

8.6.5.3    Market estimates and forecast, by age group, 2018 – 2028

8.6.5.4    Market estimates and forecast, by area size, 2018 – 2028

8.6.6    Saudi Arabia

8.6.6.1    Market estimates and forecast, 2018 – 2028

8.6.6.2    Market estimates and forecast, by activity, 2018 – 2028

8.6.6.3    Market estimates and forecast, by age group, 2018 – 2028

8.6.6.4    Market estimates and forecast, by area size, 2018 – 2028

8.6.7    Israel

8.6.7.1    Market estimates and forecast, 2018 – 2028

8.6.7.2    Market estimates and forecast, by activity, 2018 – 2028

8.6.7.3    Market estimates and forecast, by age group, 2018 – 2028

8.6.7.4    Market estimates and forecast, by area size, 2018 – 2028

8.6.8    South Africa

8.6.8.1    Market estimates and forecast, 2018 – 2028

8.6.8.2    Market estimates and forecast, by activity, 2018 – 2028

8.6.8.3    Market estimates and forecast, by age group, 2018 – 2028

8.6.8.4    Market estimates and forecast, by area size, 2018 – 2028

Chapter 9   Company Profiles

9.1    Bandai Namco Holdings Inc.

9.1.1    Business Overview

9.1.2    Financial Data

9.1.3    Age Group Landscape

9.1.4    Strategic Outlook

9.1.5    SWOT Analysis

9.2    Bowlero Corporation

9.2.1    Business Overview

9.2.2    Financial Data

9.2.3    Age Group Landscape

9.2.4    Strategic Outlook

9.2.5    SWOT Analysis

9.3    CEC Entertainment, Inc.

9.3.1    Business Overview

9.3.2    Financial Data

9.3.3    Age Group Landscape

9.3.4    Strategic Outlook

9.3.5    SWOT Analysis

9.4    Cinergy Entertainment Group

9.4.1    Business Overview

9.4.2    Financial Data

9.4.3    Age Group Landscape

9.4.4    Strategic Outlook

9.4.5    SWOT Analysis

9.5    Dave and Buster’s, Inc.

9.5.1    Business Overview

9.5.2    Financial Data

9.5.3    Age Group Landscape

9.5.4    Strategic Outlook

9.5.5    SWOT Analysis

9.6    Ferrari World

9.6.1    Business Overview

9.6.2    Financial Data

9.6.3    Age Group Landscape

9.6.4    Strategic Outlook

9.6.5    SWOT Analysis

9.7    Fun City

9.7.1    Business Overview

9.7.2    Financial Data

9.7.3    Age Group Landscape

9.7.4    Strategic Outlook

9.7.5    SWOT Analysis

9.8    Funriders

9.8.1    Business Overview

9.8.2    Financial Data

9.8.3    Age Group Landscape

9.8.4    Strategic Outlook

9.8.5    SWOT Analysis

9.9    KidZania

9.9.1    Business Overview

9.9.2    Financial Data

9.9.3    Age Group Landscape

9.9.4    Strategic Outlook

9.9.5    SWOT Analysis

9.10    Legoland Discovery Center

9.10.1    Business Overview

9.10.2    Financial Data

9.10.3    Age Group Landscape

9.10.4    Strategic Outlook

9.10.5    SWOT Analysis

9.11    Lucky Strike Entertainment

9.11.1    Business Overview

9.11.2    Financial Data

9.11.3    Age Group Landscape

9.11.4    Strategic Outlook

9.11.5    SWOT Analysis

9.12    Nickelodeon Universe

9.12.1    Business Overview

9.12.2    Financial Data

9.12.3    Age Group Landscape

9.12.4    Strategic Outlook

9.12.5    SWOT Analysis

9.13    Scene75 Entertainment Centers

9.13.1    Business Overview

9.13.2    Financial Data

9.13.3    Age Group Landscape

9.13.4    Strategic Outlook

9.13.5    SWOT Analysis

9.14    Smaaash

9.14.1    Business Overview

9.14.2    Financial Data

9.14.3    Age Group Landscape

9.14.4    Strategic Outlook

9.14.5    SWOT Analysis

9.15    Tenpin

9.15.1    Business Overview

9.15.2    Financial Data

9.15.3    Age Group Landscape

9.15.4    Strategic Outlook

9.15.5    SWOT Analysis

9.16    The Walt Disney Company

9.16.1    Business Overview

9.16.2    Financial Data

9.16.3    Age Group Landscape

9.16.4    Strategic Outlook

9.16.5    SWOT Analysis

9.17    Timezone Global

9.17.1    Business Overview

9.17.2    Financial Data

9.17.3    Age Group Landscape

9.17.4    Strategic Outlook

9.17.5    SWOT Analysis

9.18    Triotech

9.18.1    Business Overview

9.18.2    Financial Data

9.18.3    Age Group Landscape

9.18.4    Strategic Outlook

9.18.5    SWOT Analysis
 

Authors: Suraj Gujar

Buy Now


Premium Report Details

  • Base Year: 2021
  • Companies covered: 18
  • Tables & Figures: 295
  • Countries covered: 22
  • Pages: 300
 Download Free Sample