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Game Engines Market Size By Type (3D, 2D, 2.5D), By Platform (Computer, Mobile, Consoles), Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast, 2023 – 2032

  • Report ID: GMI5560
  • Published Date: Apr 2023
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope and definitions

1.2    Base estimates & calculations

1.3    Forecast calculations

1.4    Data Sources

1.4.1    Primary

1.4.2    Data mining sources

1.4.2.1    Paid

1.4.2.2    Public

Chapter 2   Executive Summary

2.1    Global game engine industry 3600 synopsis, 2018-2032

2.2    Business trends

2.3    Regional trends

2.4    Type trends

2.5    Platform trends

Chapter 3   Game Engine Market Industry Insights

3.1    Impact analysis of COVID-19 pandemic

3.1.1    North America

3.1.2    Europe

3.1.3    Asia Pacific

3.1.4    Latin America

3.1.5    MEA

3.2    Impact of the Russia-Ukraine war

3.3    Impact of China-U.S. trade war

3.4    Industry ecosystem analysis

3.4.1    Game engine developers

3.4.2    Game developers

3.4.3    Platform providers

3.4.4    Software Provider

3.4.6    End-users

3.4.7    Vendor matrix

3.5    Profit margin analysis

3.6    Patent analysis

3.7    Key news & initiatives

3.8    Technology landscape

3.8.1    Artificial Intelligence (AI)

3.8.2    Machine Learning (ML)

3.8.3    Virtual Reality (VR) and Augmented Reality (AR)

3.8.4    Big data

3.8.8    Cloud connectivity

3.8.9    5G

3.9    Regulatory landscape

3.10    Industry impact forces

3.10.1    Growth drivers

3.10.1.1    Rising developments in Augmented Reality (AR) and Virtual Reality (VR) technologies

3.10.1.2    Technological advancements in video games

3.10.1.3    Increasing development of 3D mobile games

3.10.1.4    Growing development of 5G and internet access

3.10.1.5    Increasing number of mobile gaming applications

3.10.2    Industry pitfalls & challenges

3.10.2.1    Availability of free game engines

3.10.2.2    High cost of game engine software for vendors

3.11    Growth potential analysis

3.12    Porter’s analysis

3.13    PESTEL analysis

Chapter 4   Competitive Landscape, 2022

4.1    Introduction

4.2    Company market share, 2022

4.3    Gaming industry statistics

4.3.1    Top popular games

4.3.1.1   Game Engine

4.3.1.2   Platform ((mobile, console, desktop, VR)

4.3.1.3   Game Genre

4.3.1.4   MAU of Genre

4.3.1.5   Publisher

4.3.1.6   Developer

4.3.1.7   Region of Developer

4.3.1.8   Range of units sold

4.4    Major market players, 2022

4.4.1    Unreal Engine (Epic Games)

4.4.2    Unity Software, Inc.

4.4.3    Crytek GmbH

4.4.4    Cocos Engine (YAJI Software)

4.4.5    Buildbox (AppOnboard, Inc.)

4.5    Competitive positioning matrix

4.6    Strategic outlook matrix

Chapter 5   Game Engine Market, By Type

6.1    Game engine market, by type, 2022 & 2032

6.2    3D

6.2.1    Market estimates and forecast, 2018 – 2032

6.3    2D

6.3.1    Market estimates and forecast, 2018 – 2032

6.4    2.5D

6.4.1    Market estimates and forecast, 2018 – 2032

6.5    Others

6.5.1    Market estimates and forecast, 2018 – 2032

Chapter 6   Game Engine Market, By Platform

7.1    Game engine market, by platform 2022 & 2032

7.2    Computer

7.2.1    Market estimates and forecast, 2018 – 2032

7.3    Mobile

7.3.1    Market estimates and forecast, 2018 – 2032

7.4    Consoles

7.4.1    Market estimates and forecast, 2018 – 2032

Chapter 7   Game Engine Market, By Region

8.1    Key trends, by region

8.2    North America

8.2.1    Market estimates and forecast, 2018 – 2032

8.2.2    Market estimates and forecast, by type, 2018 – 2032

8.2.3    Market estimates and forecast, by platform, 2018 – 2032

8.2.4    U.S.

8.2.4.1   Market estimates and forecast, 2018 – 2032

8.2.4.2   Market estimates and forecast, by type, 2018 – 2032

8.2.4.3   Market estimates and forecast, by platform, 2018 – 2032

8.2.5    Canada

8.2.5.1   Market estimates and forecast, 2018 – 2032

8.2.5.2   Market estimates and forecast, by type, 2018 – 2032

8.2.5.3   Market estimates and forecast, by platform, 2018 – 2032

8.3    Europe

8.3.1    Market estimates and forecast, 2018 – 2032

8.3.2    Market estimates and forecast, by type, 2018 – 2032

8.3.3    Market estimates and forecast, by platform, 2018 – 2032

8.3.4    UK

8.3.4.1   Market estimates and forecast, 2018 – 2032

8.3.4.2   Market estimates and forecast, by type, 2018 – 2032

8.3.4.3   Market estimates and forecast, by platform, 2018 – 2032

8.3.5    Germany

8.3.5.1   Market estimates and forecast, 2018 – 2032

8.3.5.2   Market estimates and forecast, by type, 2018 – 2032

8.3.5.3   Market estimates and forecast, by platform, 2018 – 2032

8.3.6    France

8.3.6.1   Market estimates and forecast, 2018 – 2032

8.3.6.2   Market estimates and forecast, by type, 2018 – 2032

8.3.6.3   Market estimates and forecast, by platform, 2018 – 2032

8.3.7    Italy

8.3.7.1   Market estimates and forecast, 2018 – 2032

8.3.7.2   Market estimates and forecast, by type, 2018 – 2032

8.3.7.3   Market estimates and forecast, by platform, 2018 – 2032

8.3.8    Spain

8.3.8.1   Market estimates and forecast, 2018 – 2032

8.3.8.2   Market estimates and forecast, by type, 2018 – 2032

8.3.8.3   Market estimates and forecast, by platform, 2018 – 2032

8.4    Asia Pacific

8.4.1    Market estimates and forecast, 2018 – 2032

8.4.2    Market estimates and forecast, by type, 2018 – 2032

8.4.3    Market estimates and forecast, by platform, 2018 – 2032

8.4.4    China

8.4.4.1   Market estimates and forecast, 2018 – 2032

8.4.4.2   Market estimates and forecast, by type, 2018 – 2032

8.4.4.3   Market estimates and forecast, by platform, 2018 – 2032

8.4.5    India

8.4.5.1   Market estimates and forecast, 2018 – 2032

8.4.5.2   Market estimates and forecast, by type, 2018 – 2032

8.4.5.3   Market estimates and forecast, by platform, 2018 – 2032

8.4.6    Japan

8.4.6.1   Market estimates and forecast, 2018 – 2032

8.4.6.2   Market estimates and forecast, by type, 2018 – 2032

8.4.6.3   Market estimates and forecast, by platform, 2018 – 2032

8.4.7    South Korea

8.4.7.1   Market estimates and forecast, 2018 – 2032

8.4.7.2   Market estimates and forecast, by type, 2018 – 2032

8.4.7.3   Market estimates and forecast, by platform, 2018 – 2032

8.4.8    Australia

8.4.8.1   Market estimates and forecast, 2018 – 2032

8.4.8.2   Market estimates and forecast, by type, 2018 – 2032

8.4.8.3   Market estimates and forecast, by platform, 2018 – 2032

8.5    Latin America

8.5.1    Market estimates and forecast, 2018 – 2032

8.5.2    Market estimates and forecast, by type, 2018 – 2032

8.5.3    Market estimates and forecast, by platform, 2018 – 2032

8.5.4    Brazil

8.5.4.1   Market estimates and forecast, 2018 – 2032

8.5.4.2   Market estimates and forecast, by type, 2018 – 2032

8.5.4.3   Market estimates and forecast, by platform, 2018 – 2032

8.5.5    Mexico

8.5.5.1   Market estimates and forecast, 2018 – 2032

8.5.5.2   Market estimates and forecast, by type, 2018 – 2032

8.5.5.3   Market estimates and forecast, by platform, 2018 – 2032

8.6    MEA

8.6.1    Market estimates and forecast, 2018 – 2032

8.6.2    Market estimates and forecast, by type, 2018 – 2032

8.6.3    Market estimates and forecast, by platform, 2018 – 2032

8.6.4    GCC

8.6.4.1   Market estimates and forecast, 2018 – 2032

8.6.4.2   Market estimates and forecast, by type, 2018 – 2032

8.6.4.3   Market estimates and forecast, by platform, 2018 – 2032

8.6.5    South Africa

8.6.5.1   Market estimates and forecast, 2018 – 2032

8.6.5.2   Market estimates and forecast, by type, 2018 – 2032

8.6.5.3   Market estimates and forecast, by platform, 2018 – 2032

Chapter 8   Company Profiles

8.1    Buildbox (AppOnboard, Inc.)

8.1.1    Business Overview

8.1.2    Financial Data

8.1.3    Product Landscape

8.1.4    Strategic Outlook

8.1.5    SWOT Analysis

8.2    Cocos Engine (YAJI Software)

8.2.1    Business Overview

8.2.2    Financial Data

8.2.3    Product Landscape

8.2.4    Strategic Outlook

8.2.5    SWOT Analysis

8.3    Crytek GmbH

8.3.1    Business Overview

8.3.2    Financial Data

8.3.3    Product Landscape

8.3.4    Strategic Outlook

8.3.5    SWOT Analysis

8.4    GameSalad

8.4.1    Business Overview

8.4.2    Financial Data

8.4.3    Product Landscape

8.4.4    Strategic Outlook

8.4.5    SWOT Analysis

8.5    GDevelop Ltd.

8.5.1    Business Overview

8.5.2    Financial Data

8.5.3    Product Landscape

8.5.4    Strategic Outlook

8.5.5    SWOT Analysis

8.6    Gideros

8.6.1    Business Overview

8.6.2    Financial Data

8.6.3    Product Landscape

8.6.4    Strategic Outlook

8.6.5    SWOT Analysis

8.7    Godot

8.7.1    Business Overview

8.7.2    Financial Data

8.7.3    Product Landscape

8.7.4    Strategic Outlook

8.7.5    SWOT Analysis

8.8    Marmalade SDK

8.8.1    Business overview

8.8.2    Financial data

8.8.3    Product Landscape

8.8.4    SWOT analysis

8.9    MonoGame

8.9.1    Business Overview

8.9.2    Financial Data

8.9.3    Product Landscape

8.9.4    Strategic Outlook

8.9.5    SWOT Analysis

8.10    Open 3D Engine

8.10.1    Business Overview

8.10.2    Financial Data

8.10.3    Product Landscape

8.10.4    Strategic Outlook

8.10.5    SWOT Analysis

8.11    Solar2D LLC

8.11.1    Business Overview

8.11.2    Financial Data

8.11.3    Product Landscape

8.11.4    Strategic Outlook

8.11.5    SWOT Analysis

8.12    Stencyl, LLC

8.12.1    Business Overview

8.12.2    Financial Data

8.12.3    Product Landscape

8.12.4    Strategic Outlook

8.12.5    SWOT Analysis

8.13    The Game Creators Ltd. (AppGameKit)

8.13.1    Business Overview

8.13.2    Financial Data

8.13.3    Product Landscape

8.13.4    SWOT Analysis

8.14    Unity Software, Inc.

8.14.1    Business Overview

8.14.2    Financial Data

8.14.3    Product Landscape

8.14.4    Strategic Outlook

8.14.5    SWOT Analysis

8.15    Unreal Engine (Epic Games)

8.15.1    Business Overview

8.15.2    Financial Data

8.15.3    Product Landscape

8.15.4    Strategic Outlook

8.15.5    SWOT Analysis

8.16    Urho3D

8.16.1    Business Overview

8.16.2    Financial Data

8.16.3    Product Landscape

8.16.4    Strategic Outlook

8.16.5    SWOT Analysis

8.17    YoYo Games Ltd. (GameMaker Studio 2)

8.17.1    Business overview

8.17.2    Financial Data

8.17.3    Product Landscape

           8.17.4 Strategy outlook

8.17.5    SWOT Analysis
 

Authors: Suraj Gujar

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Premium Report Details

  • Base Year: 2022
  • Companies covered: 17
  • Tables & Figures: 199
  • Countries covered: 16
  • Pages: 232
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