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3D Audio Market - By Component (Hardware [Speakers, Headphones, Soundbars, Amplifiers] Software, Services), By End Use (Commercial [Theaters/Cinemas, Automotive, Music Studios, Events/Concerts], Residential [Gaming, AR/VR, Mobile Devices]), Forecast 2023 – 2032

  • Report ID: GMI5877
  • Published Date: May 2023
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation.

1.4    Data Sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1   Paid sources.

1.4.2.2   Public sources

Chapter 2   Executive Summary

2.1    3D Audio market 360synopsis, 2018 - 2032

2.2    Business trends

2.2.1    Total Addressable Market (TAM)

2.3    Regional trends

2.4    Component trends

2.5    End Use trends

Chapter 3   3D Audio Market Insights

3.1    Impact on COVID-19

3.2    Russia- Ukraine war impact

3.3    Industry ecosystem analysis

3.4    Vendor matrix

3.5    Profit margin analysis

3.6    Type & innovation landscape

3.7    Patent analysis

3.8    Key news and initiatives

3.9    Cost structure analysis

3.10    Regulatory landscape

3.11    Impact forces

3.11.1    Growth drivers

3.11.1.1    Increasing adoption of HRTF technology

3.11.1.2    Rising entertainment and media industry

3.11.1.3    Growing adoption in virtual meetings and conferencing

3.11.1.4    Demand for high-quality audio experiences

3.11.1.5    Advancements in audio technologies

3.11.2    Industry pitfalls & challenges

3.11.2.1    Potential health and safety concerns

3.11.2.2    Device limitations and compatibility

3.12    Growth potential analysis

3.13    Porter’s analysis

3.14    PESTEL analysis

Chapter 4   Competitive Landscape, 2022

4.1    Introduction

4.2    Company market share, 2022

4.3    Competitive analysis of major market players, 2022

4.3.1    Sony Corporation

4.3.2    Harman International Industries, Inc.

4.3.3    Dolby Laboratories, Inc.

4.3.4    Dolby Laboratories, Inc.

4.3.5    Sennheiser electronic GmbH & Co. KG

4.3.6    Qualcomm Technologies, Inc.

4.3.7    Dirac Research AB

4.4    Competitive positioning matrix, 2022

4.5    Strategic outlook matrix, 2022

Chapter 5   3D Audio Market, By Component

5.1    Key trends, by Component

5.2    Hardware

5.2.1    Speakers

5.2.2    Headphones

5.2.3    Soundbars

5.2.4    Amplifiers

5.2.5    Others

5.3    Software

5.4    Services

Chapter 6   3D Audio Market, By End Use

6.1    Key trends, by End use

6.2    Residential

6.2.1    Gaming

6.2.2    AR/VR

6.2.3    Mobile devices

6.3    Commercial

6.3.1    Theaters/ Cinemas

6.3.2    Automotive

6.3.3    Music Studios

6.3.4    Events/Concerts

6.3.5    Others

Chapter 7   3D Audio Market, By Region

7.1    Key trends, by region

7.2    North America

7.2.1    U.S.

7.2.2    Canada

7.3    Europe

7.3.1    UK

7.3.2    Germany

7.3.3    France

7.3.4    Italy

7.3.5    Spain

7.3.6    Russia

7.4    Asia Pacific

7.4.1    China

7.4.2    India

7.4.3    Japan

7.4.4    South Korea

7.4.5    ANZ

7.4.6    Singapore

7.5    Latin America

7.5.1    Brazil

7.5.2    Mexico

7.6    MEA

7.6.1    UAE

7.6.2    Saudi Arabia

7.6.3    South Africa

Chapter 8   Company Profiles

8.1    AudioScenic

8.2    Auro Technologies

8.3    CEVA, Inc

8.4    Dirac Research AB

8.5    Dolby Laboratories, Inc.

8.6    DTS, Inc.

8.7    Harman International Industries, Inc.

8.8    Hooke Audio

8.9    Out Board

8.10    Qualcomm Technologies, Inc.

8.11    Sennheiser electronic GmbH & Co. KG

8.12    Sony Corporation

8.13    Sound Particles

8.14    VisiSonics

8.15    Waves Audio Ltd.

8.16    WiSA Technologies Inc.

   

Authors: Preeti Wadhwani

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Premium Report Details

  • Base Year: 2022
  • Companies covered: 16
  • Tables & Figures: 241
  • Countries covered: 19
  • Pages: 280
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