Game-Based Learning Market Share

Report ID: GMI5229
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Published Date: August 2024
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Report Format: PDF

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Game-Based Learning Market Share

Duolingo and Kahoot! ASA holds a significant share of over 20% in the market. The game-based learning industry is highly competitive, characterized by a diverse array of players offering various innovative solutions tailored to educational and corporate training needs. Companies compete on multiple fronts, including the quality and engagement of their content, technological advancements, and customization options.
 

Industry leaders like Duolingo and Kahoot! leverage their extensive user bases and advanced gamification techniques, while specialized firms such as Gamelearn and ELM Learning focus on creating targeted, interactive training solutions. This dynamic competition drives continuous innovation and improvement, pushing all players to enhance their offerings and meet the evolving demands of learners and organizations worldwide.
 

Game-Based Learning Market Companies

Major players operating in the game-based learning industry are:

  • Duolingo
  • Cisco Systems Inc.
  • Kahoot! ASA
  • ELM Learning
  • Centrical
  • Gamelearn
  • Filament Games
Authors: Suraj Gujar, Sandeep Ugale
Frequently Asked Question(FAQ) :
Who are the major game-based learning industry players?
Duolingo, Cisco Systems Inc., Kahoot! ASA, ELM Learning, Centrical, Gamelearn, and Filament Games.
Why is the game-based learning market booming in North America?
Why is the use of content game-based learning rising?
How big is the game-based learning market?
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    Premium Report Details

    Base Year: 2023

    Companies covered: 25

    Tables & Figures: 285

    Countries covered: 21

    Pages: 200

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