Home > Consumer Goods & Services > Stem Toys Market > Table of Contents

Stem Toys Market Size - By Type (Science, Technology, Engineering, Mathematics), By Age Group (0–3 years, 3–8 years, 8–12 years, 12+ years), By Distribution Channel (Offline, Online), Forecast, 2024 – 2032

  • Report ID: GMI8793
  • Published Date: Apr 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Research design

1.2.1    Research approach

1.2.2    Data collection methods

1.3    Base estimates & calculations

1.3.1    Base year calculation

1.3.2    Key trends for market estimation

1.4    Forecast model

1.5    Primary research and validation

1.5.1    Primary sources

1.5.2    Data mining sources

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.1.1    Factor affecting the value chain

3.1.2    Profit margin analysis

3.1.3    Disruptions

3.1.4    Future outlook

3.1.5    Manufacturers

3.1.6    Distributors

3.1.7    Retailers

3.2    Technology advancement analysis

3.3    Regulatory landscape

3.4    Impact forces

3.4.1    Growth drivers

3.4.1.1    Educational emphasis

3.4.1.2    Technological advancements

3.4.1.3    Rise in homeschooling

3.4.2    Industry pitfalls & challenges

3.4.2.1    Cost factor

3.4.2.2    Parental awareness and support

3.5    Consumer buying behavior analysis

3.5.1    Demographic trends

3.5.2    Factors affecting buying decision

3.5.3    Consumer product adoption

3.5.4    Preferred distribution channel

3.5.5    Preferred price range

3.6    Growth potential analysis

3.7    Porter’s analysis

3.8    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share, 2023

4.3    Competitive analysis of major market players, 2023

4.4    Competitive positioning matrix, 2023

4.5    Strategic outlook matrix, 2023

Chapter 5   Market Estimates & Forecast, By Type, 2021 - 2032, (USD Billion; Million Units)

5.1    Key trends

5.2    Science

5.3    Technology

5.4    Engineering

5.5    Mathematics

Chapter 6   Market Estimates & Forecast, By Age Group, 2021 - 2032, (USD Billion; Million Units)

6.1    Key trends

6.2    0–3 years

6.3    3–8 years

6.4    8–12 years

6.5    12+ years

Chapter 7   Market Estimates & Forecast, By Distribution Channel, 2021 - 2032, (USD Billion; Million Units)

7.1    Key trends

7.2    Offline

7.2.1    Toy stores/specialty stores

7.2.2    Supermarkets and hypermarkets

7.2.3    Convenience stores

7.2.4    Others

7.3    Online

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032, (USD Billion; Million Units)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    Australia

8.4.6    Malaysia

8.4.7    Indonesia

8.4.8    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    Saudi Arabia

8.6.2    UAE

8.6.3    South Africa

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    BanBao

9.2    Bandai

9.3    Gigotoys

9.4    Goldlok Toys

9.5    Guangdong Loongon

9.6    Guangdong Qman Culture Communication

9.7    Hasbro

9.8    K’NEX

9.9    LEGO Group

9.10    Mattel

9.11    Melissa and Doug

9.12    ShanTou LianHuan Toys and Crafts

9.13    Spin Master

9.14    TAKARA TOMY

9.15    Vtech
 

Authors: Avinash Singh, Sunita Singh

Buy Now


Premium Report Details

  • Base Year: 2023
  • Companies covered: 15
  • Tables & Figures: 212
  • Countries covered: 23
  • Pages: 161
 Download Free Sample