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Human Augmentation Market Size - By Product Type (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, Intelligent Virtual Assistants), By Functionality (Body-worn, Non-body Worn), By Application & Forecast, 2024 - 2032

  • Report ID: GMI8590
  • Published Date: Mar 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definitions

1.2    Base estimates & calculations

1.3    Forecast calculations

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2018 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Supplier landscape

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news & initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Increasing demand for enhanced performance

3.8.1.2    Growing integration of AI

3.8.1.3    Growing interest in Augmented Reality (AR) and Virtual Reality (VR)

3.8.1.4    Growing technological advancements

3.8.1.5    Growing adoption of wearable devices

3.8.2    Industry pitfalls & challenges

3.8.2.1    Ethical and societal concerns

3.8.2.2    Dependency and addiction

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1   Supplier power

3.10.2   Buyer power

3.10.3   Threat of new entrants

3.10.4   Threat of substitutes

3.10.5   Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Product Type, 2018 - 2032 (USD Million)

5.1    Key trends

5.2    Wearable devices

5.3    Virtual reality devices

5.4    Augmented reality devices

5.5    Others

Chapter 6   Market Estimates & Forecast, By Functionality, 2018 - 2032 (USD Million)

6.1    Key trends

6.2    Body-worn

6.3    Non-body worn

6.4    Others

Chapter 7   Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

7.1    Key trends

7.2    Consumer

7.3    Commercial

7.4    Medical

7.5    Defense

7.6    Industrial

7.7    Others

Chapter 8   Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Russia

8.3.7    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    Saudi Arabia

8.6.3    South Africa

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    B-Temia Inc.

9.2    Cyberdyne Inc.

9.3    Ekso Bionics Holdings, Inc.

9.4    Facebook Reality Labs (Meta Platforms, Inc.)

9.5    Google LLC (Alphabet Inc.)

9.6    Hocoma AG (DIH Technologies)

9.7    Huawei Technologies Co., Ltd.

9.8    Microsoft Corporation

9.9    ReWalk Robotics Ltd.

9.10    Rex Bionics Ltd.

9.11    Samsung Electronics Co., Ltd.

9.12    Sony Corporation

9.13    Touch Bionics Inc. (Össur)

9.14    Wandercraft

9.15    Wearable Robotics SRL
 

Authors: Suraj Gujar, Sandeep Ugale

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 15
  • Tables & Figures: 300
  • Countries covered: 22
  • Pages: 200
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