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Board Games Market - By Product Type (Monopoly, Scrabble, Chess, Puzzles, Card & Dice, Collectible Card, Miniature, Others), By Game Theme (Strategy & War, Sci-Fi Games, Fantasy Games, Sports, Others), By Age Group, By Distribution Channel, Forecast, 2024 – 2032

  • Report ID: GMI8187
  • Published Date: Feb 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculations

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1   Paid sources

1.4.2.2   Public sources

Chapter 2   Executive Summary

2.1    Board games industry 3600 synopsis, 2018 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Raw material analysis

3.3    Key news and initiatives

3.3.1    Partnership/Collaboration

3.3.2    Merger/Acquisition

3.3.3    Investment

3.3.4    Product launch & innovation

3.4    Regulatory landscape

3.5    Impact forces

3.5.1    Growth drivers

3.5.2    Industry pitfalls & challenges

3.6    Consumer buying behavior analysis

3.7    Growth potential analysis

3.8    Porter’s analysis

3.9    PESTEL analysis

3.10    Trade analysis

3.10.1    Export data

3.10.2    Import data   

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share, 2023

4.3    Competitive analysis of major market players, 2023

4.4    Competitive positioning matrix, 2023

4.5    Strategic outlook matrix, 2023

Chapter 5   Market Estimates & Forecast, By Product Type, 2018 - 2032, (USD Billion; Million Units)

5.1    Key trends

5.2    Monopoly

5.3    Scrabble

5.4    Chess

5.5    Puzzles

5.6    Card & dice

5.7    Collectible card

5.8    Miniature

5.9    Others

Chapter 6   Market Estimates & Forecast, By Game Theme, 2018 - 2032, (USD Billion; Million Units)

6.1    Key trends

6.2    Strategy & war

6.3    Sci-Fi games

6.4    Fantasy games

6.5    Sports

6.6    Others

Chapter 7   Market Estimates & Forecast, By Age Group, 2018 - 2032, (USD Billion; Million Units)

7.1    Key trends

7.2    2 - 5 years

7.3    5 - 12 years

7.4    12 - 25 years

7.5    Above 25 years

Chapter 8   Market Estimates & Forecast, By Distribution Channel, 2018 - 2032, (USD Billion; Million Units)

8.1    Key trends

8.2    Online

8.3    Offline   

Chapter 9   Market Estimates & Forecast, By Region, 2018 - 2032, (USD Billion; Million Units)

9.1    Key trends

9.2    North America

9.2.1    U.S.

9.2.2    Canada

9.2.3    Rest of North America

9.3    Europe

9.3.1    UK

9.3.2    Germany

9.3.3    France

9.3.4    Italy

9.3.5    Spain

9.3.6    Rest of Europe

9.4    Asia Pacific

9.4.1    China

9.4.2    India

9.4.3    Japan

9.4.4    South Korea

9.4.5    Australia

9.4.6    Malaysia

9.4.7    Indonesia

9.4.8    Rest of Asia Pacific

9.5    Latin America

9.5.1    Brazil

9.5.2    Mexico

9.5.3    Rest of Latin America

9.6    MEA

9.6.1    Saudi Arabia

9.6.2    UAE

9.6.3    South Africa

9.6.4    Rest of MEA   

Chapter 10   Company Profiles

10.1    Asmodee Group

10.2    CMON Limited

10.3    Czech Games Edition

10.4    Days of Wonder

10.5    Fantasy Flight Games

10.6    Goliath Games LLC

10.7    HABA - Habermaass GmbH

10.8    Hasbro Inc.

10.9    IELLO

10.10    Indie Boards and Cards

10.11    Kosmos Verlags-GmbH & Co. KG

10.12    Mattel Inc.

10.13    North Star Games

10.14    PlayMonster LLC

10.15    Ravensburger AG

10.16    Schmidt Spiele GmbH

10.17    Spin Master Corp.

10.18    University Games Corp.

10.19    USAopoly Inc.

10.20    Z-Man Games LLC
 

Authors: Avinash Singh, Sunita Singh

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 232
  • Countries covered: 24
  • Pages: 183
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