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Game-Based Learning Market - By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government) & Forecast, 2022-2028

  • Report ID: GMI5229
  • Published Date: Mar 2022
  • Report Format: PDF

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Premium Report Details

  • Base Year: 2021
  • Companies covered: 24
  • Tables & Figures: 414
  • Countries covered: 23
  • Pages: 300
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